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Spouts&Catapult ~ SpaceBar

MeskenasBoii

Verified Member
Small control change, but wouldn't it be a lot intuitive If spacebar was a way to activate its ability? I know it's possible, because I checked on trello that you're planning for AirJump to propell the user through doube tapping spacebar.

The Reason I'm suggesting is that to I think it's better to have mobility abilities in one bind (WaterSpout and WaterWave logic), and to do we could the below changes from this suggestion to spare a new bind for a secondary transportation technique.

WaterSpout
Doesn't need much, but I think double jumping while standing still on water/snow/ice should enable waterspout. As how it currently is, LMB - disables it

AirSpout
AirScooter and AirJump could be merged into this ability.
  • AirSpout: like with my water's counterpart, double space bar while standing still
  • AirScooter: one jump and tap sneak.
  • AirJump: double space bar while walking/sprinting.
Catapult:
Merged with EarthWave
  • Catapult: after charged (sneak held): double space bar.
  • EarthWave: sprinting.
FireJet:
N/A (once I'll get details on how this would work). Though would I add, If Sozin's Comet ever gonna buff it to Spout-Level, I think like with my rest vertical transportation changes, double space bar should be taken in mind.
 

Loony

Verified Member
Moved to general discussion due to having multiple suggestions and including concepts from other threads.
 
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