Gahshunk
Verified Member
Project Korra has come a long, long way since its beginnings as the original bending plugin. Many of the changes, however, seem to have been due to over-enthusiastic endeavors added to the plugin without much thought of the bigger picture. Orion had developed a plugin that had very balanced elements, with a total of nine abilities for each element (save for bloodbending). What we have now is mildly messy, unbalanced, and somewhat out of touch with what some of us loved about it.
Suggestion
Over the course of this post, my main concerns will be explained, but simply put, I feel some of the PK changes and additions are a little unwarranted, or out of touch with how the plugin can function as a standalone.
Key Points
-Less commands to see every move using /bending display
-Balance number of abilities per element
-Return maybe a couple of abilities to some of their former glory, or create a working solution (as in WaterBubble)
-Reduce reliance on custom abilities
Explanation - The part where I complain a bit
I commend developers that improved existing abilities. HealingWaters, for example, cures status effects, making it handy for all manner of afflictions. Opposite of that, moves like WaterBubble/AirBubble were rendered less useful by adding a mandatory sneak hold, substantially reducing mobility because of a developer who adamantly declared his opinion of what the ability should be superior (no, I don't want to use it for espionage, I want to build underwater while moving in whatever direction I want, but props to animating the bubble forming).
One could argue that abilities could be disabled, or that custom abilities can be used in place of current ones even, especially to fill that weird balancing. I have little argument for that. That's completely right, and I'm just being weird when I say that a lot of the completeness feels gone when I can't use a reliable and complete base plugin without additional plugins and add-ons.
Lastly, icebending... Why. Why would you declare it a subskill just because it changed phases. No, this is not like changing the state of matter of earth to lava. It's literally half of the entire waterbending set that every waterbender knows. We can't simply use the one command, we begrudgingly have to use extra commands to see the entire set of moves.
Conclusion
Change is great, but reducing the complexity would make it a lot more user-friendly... I could be very wrong, but this plugin has taken a turn into a place I find a bit strange and unnecessary.
Suggestion
Over the course of this post, my main concerns will be explained, but simply put, I feel some of the PK changes and additions are a little unwarranted, or out of touch with how the plugin can function as a standalone.
Key Points
-Less commands to see every move using /bending display
-Balance number of abilities per element
-Return maybe a couple of abilities to some of their former glory, or create a working solution (as in WaterBubble)
-Reduce reliance on custom abilities
Explanation - The part where I complain a bit
I commend developers that improved existing abilities. HealingWaters, for example, cures status effects, making it handy for all manner of afflictions. Opposite of that, moves like WaterBubble/AirBubble were rendered less useful by adding a mandatory sneak hold, substantially reducing mobility because of a developer who adamantly declared his opinion of what the ability should be superior (no, I don't want to use it for espionage, I want to build underwater while moving in whatever direction I want, but props to animating the bubble forming).
One could argue that abilities could be disabled, or that custom abilities can be used in place of current ones even, especially to fill that weird balancing. I have little argument for that. That's completely right, and I'm just being weird when I say that a lot of the completeness feels gone when I can't use a reliable and complete base plugin without additional plugins and add-ons.
Lastly, icebending... Why. Why would you declare it a subskill just because it changed phases. No, this is not like changing the state of matter of earth to lava. It's literally half of the entire waterbending set that every waterbender knows. We can't simply use the one command, we begrudgingly have to use extra commands to see the entire set of moves.
Conclusion
Change is great, but reducing the complexity would make it a lot more user-friendly... I could be very wrong, but this plugin has taken a turn into a place I find a bit strange and unnecessary.
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