As a concept designer, programmer, and a player of this plugin, I can only agree with half of your points. I agree that the fact that all abilities aren't listed by /bending display [element] is something that needs to be changed and I also agree with the fact that we should reduce the reliance on custom abilities by improving Core, but when it comes to your suggestions, I disagree completely. I
Balancing the number of moves per element doesn't change anything, and the only reason it worked for Orion's plugin was that a lot of the moves were pretty much just variations of each other, countering each other and preventing any one side from having an advantage, and I fundamentally disagree with this. Each element should have their advantages, and disadvantages, they should not be direct copies of each other but with different appearances. For example, Earthbenders should be able to pierce most abilities with their attacks, but they shouldn't be able to bend certain moves without being on the ground (ie, charging shockwave in the air, then releasing it the instant you landed). (this is a bad example, but you get my point). Equal amounts of moves won't do anything, one needs to make moves that interact with each other well, regardless of the imbalance.
WaterBubble currently has the the additional option of being activated by left clicking, which allows it to be used without sneaking.
I'm not going to deny or put this as looking into, but I am marking this down for future reference.
Balancing the number of moves per element doesn't change anything, and the only reason it worked for Orion's plugin was that a lot of the moves were pretty much just variations of each other, countering each other and preventing any one side from having an advantage, and I fundamentally disagree with this. Each element should have their advantages, and disadvantages, they should not be direct copies of each other but with different appearances. For example, Earthbenders should be able to pierce most abilities with their attacks, but they shouldn't be able to bend certain moves without being on the ground (ie, charging shockwave in the air, then releasing it the instant you landed). (this is a bad example, but you get my point). Equal amounts of moves won't do anything, one needs to make moves that interact with each other well, regardless of the imbalance.
WaterBubble currently has the the additional option of being activated by left clicking, which allows it to be used without sneaking.
I'm not going to deny or put this as looking into, but I am marking this down for future reference.