Hey everyone, OmniCypher here! I am glad to announce that ProjectKorra build 1.8.4 just went live! You can download it here. This build works with both Spigot 1.11 and 1.12 and should work with Spigot 1.10 although this has not been extensively tested. We added a bunch of great config options and tweaks we think you guys will really enjoy. Let's get on to the changelog!
Build Changelog:
- Updated to 1.12
Additions:
- Re-added Octopus Forms ability to freeze the water you walk on.
- Added missing descriptions and instructions for Paralyze and Rapid Punch.
- Added speed configuration option for Phase Change.
- Added configuration options to customize elemental sounds.
- Added unbindable message to the '/projectkorra bind' command.
- Added duration configuration options for JetBlast and JetBlaze.
- Added height and radius configuration options for FireWheel.
- Added speed configuration options for FireSpin and FireKick.
- Added 'add [player]' subcommand to the '/projectkorra add' command.
Fixes:
- Fixed various NullPointerExceptions.
- Fixed a typo in the description for Shockwave.
- Fixed Water Spout not working on Packed Ice.
- Fixed Surge and WaterArms not properly removing plant source blocks.
- Fixed Passives not enabling after toggling all bending with the '/projectkorra toggle all' command.
- Fixed Spectator players being targetted by bending abilities.
- Fixed ParticleAPI having the 'dragonbreath' particle and the 'endrod' particle swapped.
- Fixed potential lag caused by lighting updates in Shockwave.
- Fixed Illumination not functioning.
- Fixed Catapult being usable on non-earth blocks.
- Fixed ability collisions.
- Fixed odd selection range with snow blocks.
- Fixed Ice Blast not working with Phase Change ice.
- Fixed Bending Preview not displaying Multiability moves.
- Fixed Density Shift passive affecting lava.
- Fixed AllowNaturalFlow configuration option for Lava Flow.
- Fixed auto tab mistake in the '/projectkorra add' command.
- Fixed many nonfunctioning AvatarState moves/configuration problems. (Still in the works)
Changes:
- Changed our metrics system from PluginMetrics to bStats.
- Moved all Combo's into their own respective classes.
(Sadly, I cannot make the colors match. I have tried )
Recodes:
- Recoded Water Bubble. (Still a work in progress)
Removals:
- Removed Air Bubble.
- Removed Firebending passive which allowed firebenders to extinguish themselves faster.
Wow! That's a lot of stuff! Huge shout out to @StrangeOne101 and @Simplicitee who both put in a ton of hours with me to get this build out today. Hope you all enjoy it.
Build Changelog:
- Updated to 1.12
> Tested backward compatibility with 1.11, should maintain compatibility with 1.10 and 1.9 as well.
Additions:
- Re-added Octopus Forms ability to freeze the water you walk on.
- Added missing descriptions and instructions for Paralyze and Rapid Punch.
- Added speed configuration option for Phase Change.
> Determines the speed at which Phase Change melts blocks.
- Added Fire Manipulation. (Still a work in progress)> Hold shift to draw a shield of fire that will protect you from oncoming attacks!
> After you draw that shield, click to fire them forwards towards your enemies!
- Added a drop item configuration option for Earth Tunnel.> After you draw that shield, click to fire them forwards towards your enemies!
> Determines whether Earth Tunnel will drop items if Earth reversion is off.
- Added angle configuration option to Catapult.> Determines the max angle one can launch themselves at.
- Added cancelWithAngle configuration option to Catapult.> Determines whether an incorrect angle will cancel the move from happening as opposed to just correcting it.
- Added additional melt functionality to Phase Change causing snow layers to melt one at a time.- Added configuration options to customize elemental sounds.
> NOTE: Make sure you are only using sounds from your current game version! A list can be found here.
- Added a proper README.md to the ProjectKorra GitHub repository.- Added unbindable message to the '/projectkorra bind' command.
- Added duration configuration options for JetBlast and JetBlaze.
- Added height and radius configuration options for FireWheel.
- Added speed configuration options for FireSpin and FireKick.
- Added 'add [player]' subcommand to the '/projectkorra add' command.
Fixes:
- Fixed various NullPointerExceptions.
- Fixed a typo in the description for Shockwave.
- Fixed Water Spout not working on Packed Ice.
- Fixed Surge and WaterArms not properly removing plant source blocks.
- Fixed Passives not enabling after toggling all bending with the '/projectkorra toggle all' command.
- Fixed Spectator players being targetted by bending abilities.
- Fixed ParticleAPI having the 'dragonbreath' particle and the 'endrod' particle swapped.
- Fixed potential lag caused by lighting updates in Shockwave.
- Fixed Illumination not functioning.
- Fixed Catapult being usable on non-earth blocks.
- Fixed ability collisions.
- Fixed odd selection range with snow blocks.
- Fixed Ice Blast not working with Phase Change ice.
- Fixed Bending Preview not displaying Multiability moves.
- Fixed Density Shift passive affecting lava.
- Fixed AllowNaturalFlow configuration option for Lava Flow.
- Fixed auto tab mistake in the '/projectkorra add' command.
- Fixed many nonfunctioning AvatarState moves/configuration problems. (Still in the works)
Changes:
- Changed our metrics system from PluginMetrics to bStats.
> ProjectKorra's page can be found here.
- Changed Earth Armor so that being paralyzed/hit by a Chiblocker immediately disables the ability.- Moved all Combo's into their own respective classes.
(Sadly, I cannot make the colors match. I have tried )
Recodes:
- Recoded Water Bubble. (Still a work in progress)
> Very similar in behavior to the old version but much for aesthetically pleasing.
> Added a requireAir configuration option to stop people from creating air pockets underwater.
> Added a clickDuration configuration option to determine how long the click burst will last.
> Added a requireAir configuration option to stop people from creating air pockets underwater.
> Added a clickDuration configuration option to determine how long the click burst will last.
Removals:
- Removed Air Bubble.
- Removed Firebending passive which allowed firebenders to extinguish themselves faster.
Wow! That's a lot of stuff! Huge shout out to @StrangeOne101 and @Simplicitee who both put in a ton of hours with me to get this build out today. Hope you all enjoy it.