Venusaur0817
Verified Member
1. The Dark Avatar
I think the Dark Avatar should be incorporated into the plugin, along with the Avatar.
2. Removing the Avatar/Dark Avatar Spirit
I think another good idea would be to enable the Avatar and Dark Avatar to remove Raava and Vaatu from each other, as Dark Avatar Unalaq did in the show. When enabled, this would cause the person the spirit was removed from to cease being an Avatar.
3. Death during the Avatar/Dark Avatar State
If the Avatar/Dark Avatar are killed while using their respective Avatar States, then, if this is enabled by the server, the Avatar Cycle would cease to exist, and the person, upon respawning, would cease to be the Avatar/Dark Avatar.
4. Unalaq's spirit-waterbending technique
This one is probably more practical than the last 3. Waterbenders would be able to defeat their opponent by clicking on the source block, and then holding shift on an opponent. 2 columns of water would surround the opponent, like in the show, and would either gradually harm the opponent until they die, or would immediately die after a few seconds. To prevent the ability from being too overpowered, the user cannot move or be attacked, or the ability would be cancelled. The target cannot move, and cannot attack except for a few certain abilities, however, and the move can be dissipated by activating the Avatar State, bloodbending, combustion, and other abilities will be listed, people can suggest abilities that can nullify this technique.
5. Spirit Projection
This ability can be used by anyone to project their spirit similar to how its been done on ATLA and LOK. when a person projects their spirit, their body stays immobile where it is, while the player can walk the earth as a spirit. They can move faster, breath underwater, go through walls, hold shift to sink underground, fly, and teleport easily, however, cannot bend, except during the proposed harmonic convergence. The player can return to their body by holding shift while they have the ability selected. The player's body can be attacked and if it is killed, the player will automatically respawn back in their body wherever their body is designated to respawn. The player's spirit, however, cannot be attacked, except by unalaq's spirit-waterbending technique, and if attacked by such, cannot return to their bodies. If a player's spirit is killed, they return to their body and respawn at their designated respawn point.
I think the Dark Avatar should be incorporated into the plugin, along with the Avatar.
2. Removing the Avatar/Dark Avatar Spirit
I think another good idea would be to enable the Avatar and Dark Avatar to remove Raava and Vaatu from each other, as Dark Avatar Unalaq did in the show. When enabled, this would cause the person the spirit was removed from to cease being an Avatar.
3. Death during the Avatar/Dark Avatar State
If the Avatar/Dark Avatar are killed while using their respective Avatar States, then, if this is enabled by the server, the Avatar Cycle would cease to exist, and the person, upon respawning, would cease to be the Avatar/Dark Avatar.
4. Unalaq's spirit-waterbending technique
This one is probably more practical than the last 3. Waterbenders would be able to defeat their opponent by clicking on the source block, and then holding shift on an opponent. 2 columns of water would surround the opponent, like in the show, and would either gradually harm the opponent until they die, or would immediately die after a few seconds. To prevent the ability from being too overpowered, the user cannot move or be attacked, or the ability would be cancelled. The target cannot move, and cannot attack except for a few certain abilities, however, and the move can be dissipated by activating the Avatar State, bloodbending, combustion, and other abilities will be listed, people can suggest abilities that can nullify this technique.
5. Spirit Projection
This ability can be used by anyone to project their spirit similar to how its been done on ATLA and LOK. when a person projects their spirit, their body stays immobile where it is, while the player can walk the earth as a spirit. They can move faster, breath underwater, go through walls, hold shift to sink underground, fly, and teleport easily, however, cannot bend, except during the proposed harmonic convergence. The player can return to their body by holding shift while they have the ability selected. The player's body can be attacked and if it is killed, the player will automatically respawn back in their body wherever their body is designated to respawn. The player's spirit, however, cannot be attacked, except by unalaq's spirit-waterbending technique, and if attacked by such, cannot return to their bodies. If a player's spirit is killed, they return to their body and respawn at their designated respawn point.