MeskenasBoii
Verified Member
While the titled concept isn't something exclusive and iconic just to the show, though I think it would be nice little rpg-ish thing which I'm fairly sure it was cliched more than once in the avatar universe and in general with action cartoons. Here are a few examples:
To make it balanced and conformable, the doppleganger should be immune to the enviroment outside (can't be injured or knockback vulnerable).
This could be achieved through the following ways:
When a player experence velocity damage (which usually occurs from a knockback move hit), (s)he should have 80% chance of becoming knocked out. The remaining percantage is of course determines the likelyhood to not tumble unconscious.
Black out
A Chi Blocker with this ability bound, can render a target ,that they're very close to (1 block away or in physical contact), unconscious (duh!). Like how blocking one's chi, this could be balanced in a way without being 100% succesfull: whilst warriorstance is toggled, it should increase the odds of the probability.
BloodSlumber (horrible name I know ;__; )
You'll have to charge this ability via sneak for some time until all or random opponents get swooned. The Duration is random per target (one can pass out early, while another would take 7 seconds, two other just only 4 sec, ect.). This Bloodbending ability will only affect players that approach its/your radius during the activation moment, so If anyone walks in after and not before you sneaked, they won't be affected. Also, this will also render them immobile/paralyzed. However, there are these drawbacks/downfalls: long cooldown, target amount limit, and can easily be nulified when the user gets harmed physically.
And of course, this concept could only applied to certain areas/locations/worlds/ect. by giving the option for server owners to choose (how weird and annoying it would be, If this was active in arenas?).
... said:However, as the sun rises, Zuko's firebending strength increases, and he manages to melt his way out of Katara's trap and overpowers her, rendering her unconscious by throwing her against a gate post with a fire blast. Standing over her motionless form, he notes that while she rises with the moon, he draws strength from the sun, before taking Aang's body and escaping from the oasis.
... said:Korra faints as Amon jabs Korra on her shoulder.
Now, what the "knock out" term stand for? It's basically blowing wind out of someone; forcing them to go 'unconscious'. Now, to represent the idea of putting the target to sleep, the target after fainting would then teleport into the void while leaving their doppelganger behind where they passed out (to add dramatic effect: they could be sitting or lying down of the floor 'unconcious'). The Victim will awake once (s)he dies by the void (though the chat&game shouldn't interpet it as an fatal event) .... said:Tarrlok, foregoing all pretenses, knocks out everyone through bloodbending and makes his escape.
To make it balanced and conformable, the doppleganger should be immune to the enviroment outside (can't be injured or knockback vulnerable).
This could be achieved through the following ways:
- Wall Damage.
- Chi blocking
- Blood bending.
When a player experence velocity damage (which usually occurs from a knockback move hit), (s)he should have 80% chance of becoming knocked out. The remaining percantage is of course determines the likelyhood to not tumble unconscious.
Black out
A Chi Blocker with this ability bound, can render a target ,that they're very close to (1 block away or in physical contact), unconscious (duh!). Like how blocking one's chi, this could be balanced in a way without being 100% succesfull: whilst warriorstance is toggled, it should increase the odds of the probability.
BloodSlumber (horrible name I know ;__; )
You'll have to charge this ability via sneak for some time until all or random opponents get swooned. The Duration is random per target (one can pass out early, while another would take 7 seconds, two other just only 4 sec, ect.). This Bloodbending ability will only affect players that approach its/your radius during the activation moment, so If anyone walks in after and not before you sneaked, they won't be affected. Also, this will also render them immobile/paralyzed. However, there are these drawbacks/downfalls: long cooldown, target amount limit, and can easily be nulified when the user gets harmed physically.
And of course, this concept could only applied to certain areas/locations/worlds/ect. by giving the option for server owners to choose (how weird and annoying it would be, If this was active in arenas?).