MASTER-Pakku
Verified Member
Hi,
So, i was wondering, why a waterbender actally isnt like at the uper hand when the person you are battling falls/jumps in the water? I mean you could use Icewall or Watermanipulation but thats about it. There are no more moves you can use directly from the water. For example, if you are fighting a earthbender, he/she is much stronger when you are on land (because of Earthline, Earthgrab). These are moves that can only be used when you are both on earth. Why doesnt water have any (except Icewall).
So when i was watching a episode of the last airbender i saw something pretty cool.
So i startes thinking how we could put this in minecraft? Than i had it, a chargemove!!!! Water still hasnt one yet of those as well. So this is how it works:
When someone is in water, you hold shift. This move will charge for 3 seconds. When you release shift, pillars of water shoot in the direction you are looking at. You can not redirect these pillars. The pillars are 3 blocks high, except for the first pillar which will be 2 blocks high. Between each pillar there are 2 blocks. There will be a maximum of 8 pillars. When a pillar hit a person, it will cause 2 hearts of damage and a pretty good knockback. These pillars wont continue on land, but will on ice and snow. This move can be used on ice, but not on snow.
I think this is needed because right now there isnt a big difference if a waterbender fights next to 1 block of water or next to a lot of water. But in the show it is pretty clear difference.
So what do you think of this?
(Btw suggestions about the name are welcome
So, i was wondering, why a waterbender actally isnt like at the uper hand when the person you are battling falls/jumps in the water? I mean you could use Icewall or Watermanipulation but thats about it. There are no more moves you can use directly from the water. For example, if you are fighting a earthbender, he/she is much stronger when you are on land (because of Earthline, Earthgrab). These are moves that can only be used when you are both on earth. Why doesnt water have any (except Icewall).
So when i was watching a episode of the last airbender i saw something pretty cool.
So i startes thinking how we could put this in minecraft? Than i had it, a chargemove!!!! Water still hasnt one yet of those as well. So this is how it works:
When someone is in water, you hold shift. This move will charge for 3 seconds. When you release shift, pillars of water shoot in the direction you are looking at. You can not redirect these pillars. The pillars are 3 blocks high, except for the first pillar which will be 2 blocks high. Between each pillar there are 2 blocks. There will be a maximum of 8 pillars. When a pillar hit a person, it will cause 2 hearts of damage and a pretty good knockback. These pillars wont continue on land, but will on ice and snow. This move can be used on ice, but not on snow.
I think this is needed because right now there isnt a big difference if a waterbender fights next to 1 block of water or next to a lot of water. But in the show it is pretty clear difference.
So what do you think of this?
(Btw suggestions about the name are welcome