Davboro
Verified Member
I think the last thing a firebender needs is reduced fall damage As a firebender, I can say that firejet is one of the most useful utility abilities, and it is at it's best when avoiding fall damage. If you time it correctly, you can land safely on the ground after being blasted into the air. Firejet could also make up for you agility idea, since it makes them incredibly fast and basically gives flight.I see how some servers can make this overpowered. I've noticed with the new bending giving to each class(Lava bending, Combustion, etc) more and more servers have limited it to one bending style per player (without donation of course). But with a passive weak as this, it leaves fire-benders weak to attacks that launch them in the air. Maybe just a reduced fall damage, because half the fire-benders in ATLA have a sort of strong, firm form (earth-bender like) and the other half have a nimble foot form (air-bender like). In the Agni Kai between Zuko and Zhao, Zhao has heavy attacks, while Zuko gives some fast, but effective foot work at the end.
I do agree that fire could use a better passive, but maybe one that couldn't be taken advantage of in battle.. In the day time fire is incredibly powerful, with the addition of speed or a jump boost, they'd be nearly unstoppable. Maybe your moves would be stronger the more fire that you have surrounding you, like you're pulling the heat and energy from those fire sources and using them to help fuel your attacks. Firebending does come from breath and anger/drive(internal sources), so this could make sense.