Da Psic
Verified Member
(Using the exp bar or scoreboard values this should be possible)
Important:
Fluent abilities would be abilities like AirShield/Torrent/HeatControl, things that affect "overtime".
Burst Abilities are charged abilities like ChargedMoves but only when shooting.
Based on RPG.
1-Fatigue Level
Benders Only! Not Chi Blockers.
(Picture this has a bar which depletes if you use an ability)
---Benders have a fatigue level, the more they bend the more they get tired, can't bend if not enough.
---This regens while the Bender is: standing still / Holding shift(Can be charging).
@This would mean when a Bender is using a Fluent ability it doesn't charge the fatigue,it stays the same.
---Less Complex abilities like Blasts take less, around 4% from the Bender and massive abilities like Bursts would take 50% of the fatigue instantly.
---Gain Fatigue when:Holding Shift 5F/s --Standing Still 2F/s (1Second=20ticks)
---Fancy Tweaks with HealingWaters and Meditation and of the sort.
---This balances out bending alot making so it's also more realistic:
Waterbenders will have fluent fatigue regeneration due to their abilities.
Earthbenders will always have a way to safely regenerate their fatigue .
Firebenders will be able to Agni-Kai to their hearts content without everyone bursting everywhere.
Airbenders will be able to use the most out of it,compensating the lack of damage.
Chi-Blockers are swift by natur-----Trainin------Clicking hard everyday.
Helping to understand:You have a bar at 100F(F for fatigue), You use an ability: FireBlast, you lose 4 (96F), then you try to FireJet away while charging your move, charging doesn't cost but you are using FireJet so you lose 10(86F) now you stand still for 1 second while still charging your FireBurst and you gain 5F(91F), but now you unleash FireBurst and lose 50(41F)...
2-Concentration Level
Basic as:
You get hit you lose concentration, you can't use certain moves.
You get stunned if your concentration reaches 0.
Works same way as fatigue except you can make it so EarthBending and Airbending Stun targets.
Important:
Fluent abilities would be abilities like AirShield/Torrent/HeatControl, things that affect "overtime".
Burst Abilities are charged abilities like ChargedMoves but only when shooting.
Based on RPG.
1-Fatigue Level
Benders Only! Not Chi Blockers.
(Picture this has a bar which depletes if you use an ability)
---Benders have a fatigue level, the more they bend the more they get tired, can't bend if not enough.
---This regens while the Bender is: standing still / Holding shift(Can be charging).
@This would mean when a Bender is using a Fluent ability it doesn't charge the fatigue,it stays the same.
---Less Complex abilities like Blasts take less, around 4% from the Bender and massive abilities like Bursts would take 50% of the fatigue instantly.
---Gain Fatigue when:Holding Shift 5F/s --Standing Still 2F/s (1Second=20ticks)
---Fancy Tweaks with HealingWaters and Meditation and of the sort.
---This balances out bending alot making so it's also more realistic:
Waterbenders will have fluent fatigue regeneration due to their abilities.
Earthbenders will always have a way to safely regenerate their fatigue .
Firebenders will be able to Agni-Kai to their hearts content without everyone bursting everywhere.
Airbenders will be able to use the most out of it,compensating the lack of damage.
Chi-Blockers are swift by natur-----Trainin------Clicking hard everyday.
Helping to understand:You have a bar at 100F(F for fatigue), You use an ability: FireBlast, you lose 4 (96F), then you try to FireJet away while charging your move, charging doesn't cost but you are using FireJet so you lose 10(86F) now you stand still for 1 second while still charging your FireBurst and you gain 5F(91F), but now you unleash FireBurst and lose 50(41F)...
2-Concentration Level
Basic as:
You get hit you lose concentration, you can't use certain moves.
You get stunned if your concentration reaches 0.
Works same way as fatigue except you can make it so EarthBending and Airbending Stun targets.