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Elemental Armor

xXturbokidXx

Verified Member
Yes I know there is already a post for elemental armor. This will be different, I swear.
Element: All
Fire: There should be a boost if fire benders are NOT wearing armor. Firebending is about swiftness and strength. 10-20% boost?
Water: There should be water tribe armor, crafted with ink sacs. This could increase the speed of waterspout, only shift, and boost healing waters.
Earth: For just plain earth they should have armor crafted with stone, not cobble, boosting the height
of raise earth and allowing Earthbenders to bend 2-3 earthblasts at once, with a extra heart dealt if the Earthbender only earthblasts one.
Mobile Metal: This is what the Metalbending Police use to move quickly throughout the city, it should need multiple steps to craft the armor. You need a strong in the center of a crafting table, I will post a pic of this later, and fill the rest in with the iron shape like for a compass. That makes the Metal Cord. Then you put in a regular iron chest plate with the metal cord and get the metalbending armor. It has the same component of a grappling hook, with a few differences. If you hook a block, you can left click to just let go of the block, or right click to drag yourself towards the block, here comes key word, QUIKLY. If you hook a entity, be it a item, mob or player it will drag the entity towards you, with same mechanic of letting go, but if you right click it, it will drag the entity to you, and if a mob or player is hit by the hook, one heart damage. 1/2 a heart more if they are dragged all the way, but this could also be used to keep other people from getting fall damage. Finnaly, you should be able to hook a wall to climb it and to prevent fall damage, Note: if you hook the ground while falling, you will still get fall damage, it will just be at a quicker rate.
Heavy Metal: No Rock Music Inspiring the name.
It is crafted with just the regular chest plate recipe, but it will only use Iron BLOCKS. It will give slowness thanks to being heavy, but it will be OP if used correctly. Since this is heavy, you get reduced knockback, and moves like air suction should barly effect you. I am just getting started. You can do 2 heart damage with a single spike, (you have a unlimited source of spikes with your armor) can shoot 3 at once, and it passes through a few blocking moves, like surge (Water Form Only, but the second one breaks the ice shield), it should break a earthblock, like from raise earth. It causes 5 second slowness 1 on your opponent, and the slowness time can stack per spike, so slowness 3, 15 seconds. To keep this all from getting to op, since this is heavy you a trembling, so you can't hit in the same, (to the block) direction. This should be basic iron armor, with the same durability, slight durability lost per spike also.
Air: Airbenders have flying suits that if they fall a certain configurable amount of height, they can get speed boost 3 and jump boost 3 for 30 seconds, and this should also increase damage to make it more fair. 50% damage extra or just double. It also buffs moves like airburst to have more range. Not really sure what the crafting recipe of this should be, but a good suggestion was to use slime and wool. This would be the basic shape of armor, but with airwool. You craft air wool with wool in the center completely surrounded by slineballs. Tell me in the comments what you think, how to improve it and a good design for the crafting recipe of the Fling Suits. Yep, that might just be what I decide to call them. If you think that is a bad name, then say a good name for it in the comments. I will go into specifics later on coding some armor.
The slowness stacking would become insanely OP very quickly. Slowness 3 for 15 would make it nearly impossible to escape a click lavaflow because you are so slow. A metalbender could just make you slow and lavaflow you to death. Maybe it can only stack to slowness 2 for like 5 or 10 seconds seconds instead? Also, the 10-20% boost for fire when they aren't wearing armor is a little over powered. I don't even think there should be a boost. Most good firebenders wore armor. (Zuko, Iroh, Azula, Ozai) Of course at times they didn't, but you get the point. :p
 

owlcool

Verified Member
The slowness stacking would become insanely OP very quickly. Slowness 3 for 15 would make it nearly impossible to escape a click lavaflow because you are so slow. A metalbender could just make you slow and lavaflow you to death. Maybe it can only stack to slowness 2 for like 5 or 10 seconds seconds instead? Also, the 10-20% boost for fire when they aren't wearing armor is a little over powered. I don't even think there should be a boost. Most good firebenders wore armor. (Zuko, Iroh, Azula, Ozai) Of course at times they didn't, but you get the point. :p
Yeah, well they can't shoot in the exact by the block direction, they can only shoot 3 times before having to wait a undetermined cooldown, so in reality the only way this is going to be op, is if there are earthbenders with enough iron blocks to make the actual armor and they team. Also, your argument of slowness is invalid because put together that the metalbender also has slowness(2). The armor has no fire resistance, so they also have a good likelyhood of using lavaflow and killing themselves. There arn't yet any proven boosts of firebending with armor, so I added that to make it more fair to firebenders. Firebending comes from the breath right? Wouldn't that make the fire nation soldiers less powerful? If you have a better boost for fire, then feel free to state it. @xXturbokidXx
 
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owlcool

Verified Member
If anybody has any good ideas for firebending boosts other then comet, then feel free to post them on here.
 

Varni1

Verified Member
Airbenders shouldn't receive armour due to their quick maneuverability. Also, Chi shouldn't use all kinds of different armour, because a diamond chestplace would negate a lot of damage. I'm just saying the elements and chi should be balanced equally, so each can destroy the other. I would rather suggest a yellowish coloured leather chestplate for chi-blockers. That's all I'm going to say.
 

Gold

Verified Member
Airbenders shouldn't receive armour due to their quick maneuverability. Also, Chi shouldn't use all kinds of different armour, because a diamond chestplace would negate a lot of damage. I'm just saying the elements and chi should be balanced equally, so each can destroy the other. I would rather suggest a yellowish coloured leather chestplate for chi-blockers. That's all I'm going to say.
Why, :c
 
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