haii ppl!
This is a new damage "factor" for watermanipulation and earthblast. It's a way to get rid of water campers/spammers!
Here it is:
My idea was, how shorter the distance between your selected source, and the thing you hitted is, how less damage you deal. For example, when there is only 1 or 0 block between your source and the entity you hitted, it'll deal 0.5 hearts of damage, when there are 2 blocks in between it, it'll deal 1 heart, etc. It would be configurable of course ~ The configuration could be like this:
Damage0Blocks: {DamageFactor}
Damage1Blocks: {DamageFactor}
Damage2Blocks: {DamageFactor}
Etc. ( Till 5 maybe ? )
If it's possible, it could be nice if the owner could add as many as he/she wants
That's bassicly it. It would get rid of earth blast spammers and water spammers because selecting the water or earth directly underneath your opponent would only deal 0,5 hearts of damage for example. I hope you like it !
- Finn
This is a new damage "factor" for watermanipulation and earthblast. It's a way to get rid of water campers/spammers!
Here it is:
My idea was, how shorter the distance between your selected source, and the thing you hitted is, how less damage you deal. For example, when there is only 1 or 0 block between your source and the entity you hitted, it'll deal 0.5 hearts of damage, when there are 2 blocks in between it, it'll deal 1 heart, etc. It would be configurable of course ~ The configuration could be like this:
Damage0Blocks: {DamageFactor}
Damage1Blocks: {DamageFactor}
Damage2Blocks: {DamageFactor}
Etc. ( Till 5 maybe ? )
If it's possible, it could be nice if the owner could add as many as he/she wants
That's bassicly it. It would get rid of earth blast spammers and water spammers because selecting the water or earth directly underneath your opponent would only deal 0,5 hearts of damage for example. I hope you like it !
- Finn