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Double Water Serpentine

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David

Verified Member
I can already tell you that this is gonna be one long suggestion... I have a lot of pictures~

So, in the show, there is a move often used that I've always loved. The waterbender shoots two streams of water, which usually have an incredibly destructive impact, as waterbenders are able to change the pressure of water, which allows for the destroying and cutting of objects... But anyways, here are some gifs of this being used:





Theres another gift somewhere out there on the internet that I couldn't find or make. It was Unulaq using it against Tonraq, he fires two Water Manipulations, then after that he uses this in attempt to interrupt Tonraq's ice water wave. If someone could find it and post it here that'd be just dandy<3

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How it would work: I think this should be a Water Combo. I have some pictures to explain how the combo should/would look and work:

First, the Water Bender would HOLD shift with Water Manipulation at a Water Source:


After a short, hopefully configurable time, the Waterbender would see a small fountain of water appear in place of the source (along with smoke particles of course, this would look pretty weird without the water blocks in my opinion, though)


The waterbender would then repeat this with a seperate water source:




The waterbender would then HOLD shift with torrent, and this would happen with the water fountains (I used Cyan Wool Blocks to represent water because I was getting aggravated fiddling with still water):


The Water Fountain's would change directions in which they point depending on which way the water bending is facing:


Now, the User would then LEFT CLICK with torrent, RELEASING shift shortly afterwards, which would cause the Water Fountains to shoot forward:


The water streams would come closer to each other the farther they go, eventually fusing into one larger beam:


Here are some other images with different angles to get a better idea:






Also, I thought that it'd look better if the Water Fountains produced a fatter stream, so I made these:









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What it would do: I think this move should be very similar to a charged Fire Blast.

This move shouldn't be redirectable, it should only move in a straight line. I do see this move having problems being shot in a diagonal direction, but I don't doubt there being a way to go around this problem. I think this move should be primarily used for breaking the opponent's defenses, so that's why I say it should break through blocks. For Example: An earthbender raises a wall of Earth, or hides in an Earth Grab, what to do!?! Use double water serpentine to break through. I feel as though people would say that that's op for water to be able to break blocks, but realize that this move takes a long time to charge up and perform. Also, in the show, Water can cut through metal, stone is no problem. But on the plugin, water can't cut thruogh anything. The only environmental damage it can do is flooding (Oh no! Look out! He's making a kiddy pool! We're all doomed! Although I do admit flooding can be pretty annoying when entire bending arenas are submerged, but anyways~). As for damage, I think this move should be similar to Torrent, where it CAN hit multiple times if used properly. I don't know the default torrent damage off the top of my head, but I know it's possible to double that damage by moving your opponent along with the torrent, which is what I'm aiming for with this. I also think this should move at the same speed as torrent.

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Worked really hard on this - maybe a little too hard, but I'm hoping for feedback~
 

TicTac

Verified Member
I really like this idea, it might be able to break through blocks but it takes a long time to perform the move so it makes it even :D.
 

JewFroJustin

Verified Member
I really like this idea! How long would it take to create the fountains of water? I would love to see this in the plugin, so you have my support!
 

David

Verified Member
I really like this idea! How long would it take to create the fountains of water? I would love to see this in the plugin, so you have my support!
I'm not sure how long. I'd like the duration to be configurable, but as for default... Hmmm

I'd prefer no less than 3 seconds, but no higher than 6
 

JewFroJustin

Verified Member
I'm not sure how long. I'd like the duration to be configurable, but as for default... Hmmm

I'd prefer no less than 3 seconds, but no higher than 6
Sounds good to me :)

I have another question though. You have pictures with two larger streams of water (wool) than the ones above it, how would someone achieve that?
 

David

Verified Member
Sounds good to me :)

I have another question though. You have pictures with two larger streams of water (wool) than the ones above it, how would someone achieve that?
That was just a redo, I thought it looked cooler and would be more efficient. I guess the streams could expand depending on day/moon/full moon
 

JewFroJustin

Verified Member
That was just a redo, I thought it looked cooler and would be more efficient. I guess the streams could expand depending on day/moon/full moon
Yeah that would be really cool! The smaller version during day and night, but the huge version during full moon. I really like this idea!
 

6tijn

Verified Member
If you need to select 2 sources blocks before shooting I think then that charge time is way too long. You need to select 2 sources and the aim them. I think that takes enough time already. Apart from that, I love this!
 

6tijn

Verified Member
Also, I think the water streams maybe shouldn't fuse. If it's not redirectable it might be harder to hit with only 1 stream instead of 2. Or would it be very fast like iceblast is?


I tried something wiht waterblocks, what do you think?2014-12-27_11.01.17.png
2014-12-27_11.01.55.png
 

Simplicitee

Staff member
Plugin Developer
Verified Member
There should be an option to just select one source, have it split into two, and then have all the stats except speed lowered.
 

6tijn

Verified Member
What if there would be an Auto-Selection? By holding shift for like 0.5 seconds it would automaticly choose the 2 nearest watersources behind you. Many many waterbenders were able to bend water that was behind them. They didn't need to look at the direction of the water and lose time. they knew there was water behind them and sensed that. The Charge of the auto-selection should be configurable though.
 

Hit_Manx

Verified Member
I really like it :3 the example you gave with it working with plantbending wouldn't really work though xD I don't think you can get that much water out of one flower xD
 

David

Verified Member
Also, I think the water streams maybe shouldn't fuse. If it's not redirectable it might be harder to hit with only 1 stream instead of 2. Or would it be very fast like iceblast is?


I tried something wiht waterblocks, what do you think?View attachment 506
View attachment 505
Love it!

Originally I had planned that when they combine together in one, it becomes a much larger stream, maybe 2x2, around the same size as Water Wave. I felt as thuogh two seperate streams with a space in between would be hard to hit, so that's why I added the whole 'combination of streams' idea. I also feel as though this move would face a lot of troubles with diagonals. I'm also not sure on the speed, though. I'd rather the speed be the same as Torrent

If you need to select 2 sources blocks before shooting I think then that charge time is way too long. You need to select 2 sources and the aim them. I think that takes enough time already. Apart from that, I love this!
I do agree with you, yet I disagree. I wanted it to be a pretty long cast-time, as I was afraid of people calling it OP and then it getting immediately shut down, since any suggestion that involves water breaking blocks is immediately denied.

Also, I'm afraid if a short cast time will result in Water Manipulation getting in the way and breaking the whole source thing

What if there would be an Auto-Selection? By holding shift for like 0.5 seconds it would automaticly choose the 2 nearest watersources behind you. Many many waterbenders were able to bend water that was behind them. They didn't need to look at the direction of the water and lose time. they knew there was water behind them and sensed that. The Charge of the auto-selection should be configurable though.
I would love to be able to water bend without having to look at the source! I love the idea!
That would be cool and all, but I would feel as though that would make this move ridiculously over powered, especially with just 0.5 seconds. I wouldn't mind this if it had a longer cast time I guess.

The thing is also, I was hoping this move could be used from all around the Water Bender, not just behind. One from the side; one in front
 

David

Verified Member
I really like it :3 the example you gave with it working with plantbending wouldn't really work though xD I don't think you can get that much water out of one flower xD
Well, you're right, but this is minecraft.

You can launch tidal waves from a dead bush in a desert
 
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