xNuminousx
Verified Member
What is this COTE thing?
It's an arena. It's very nostalgic and comes from Orion's original server. It was an amazing arena at the time (even though it had the stereotypical straight river system, it was at a time when no one knew how to build arenas properly), and was where the competitive community spent their time fighting and training.What is this COTE thing?
It's intentionally very simplistic but there's another arena and more will come out in the future.COTE arena looks abit unfinished
Something that I thought of from this, what about a peaceful world and then a PvP world?The protection plugin on the server needs to be discussed. Precious Stones does not operate like some of the more common survival protection plugins like Factions or Towny. This is okay because both of those plugins have their drawbacks and I'm sure both were considered when designing the server and were not chosen for a good reason. I have two main concerns about the plugin in terms of their affect on survival gameplay. As a player who frequents survival-avatar servers, and a staff member of PK, I hope you consider the issues I have with the plugin.
It is focused on individual survival and is not group-friendly
Precious Stones lacks many features that enrich the survival experience by allowing groups of players to coexist and help each other survive. The plugin allows for players to share land, which is great, but nobody other than the owner is allowed to add players to the land. This becomes problematic when trying to assemble a large group as the owner may not always be available to let people join their community. There is no power hierarchy that allows for players other than the owner to invite players to build on their shared land.
Precious Stones was designed around groups of 2-3 players building on a single piece of land, this is evident by the size and quantity of claims available. A player can only own 2 plots of land, which covers roughly an area of 100x50. This does not allow for large groups of players to build together, unless they contribute their plots as well which leads to another problem. Plot management in a large group does not work well, as each plot owner would have to individually add players of the group to build on their land. This is a complicated procedure and can take a lot of time to just add one plot of land if there are a lot of players in your group. If a player were to join/leave your group, you'd have to reconfigure each plot to make sure they don't have perms.
Plugins like Factions and Towny are a much better choice for group survival as they have power structures, land ownership and plot-specific configuration built in with their plugin. The purpose of Precious Stones as an individual player protection plugin is defeated by lwc. The valuables in a chest are already protected and can be modified to allow players to access them. Precious Stones only exists on the server to protect builds, which both Factions and Towny can do better.
It does not accommodate for players who want PVP in survival
Not everybody wants to worry about being harassed by PVP'ers in survival, I get that. But not everybody wants to deal with the chaos that comes with fighting in the arena. It is difficult to set up group fights, and there is nothing to really fight for. Allowing PVP between players who want to PVP in survival would let players fight for a cause, like the equalists, or for territory, like the earth empire. It gives the survival world risks and danger, more than just default mobs that can't touch you because they don't bend.
The rules state that wandering onto another player's land is dangerous, but why aren't explorers allowed to defend themselves? I cannot bend on another player's land to escape the situation or fight back. If that's the case, why have PVP enabled in the first place? A one sided battle where only one player has access to bending is very pointless. Or if I wanted to protect my friend who is being attacked on their own land, I cannot assist them with bending since only the owner can bend on the plot. Even in a friendly situation, I cannot bend on another player's plot to move around or attack mobs.
Another part of PVP that the arenas cannot provide is an immersive avatar experience. In survival, you have the entire avatar world to build in. Fighting in this world could be an amazing part of the server if it was allowed. There could be massive battles like the air nomad genocide or the conquest of the entire earth kingdom. Players could recreate full scale battles like the 100 year war. The beautiful avatar map is something unique to the project korra server, and should be used to its maximum potential.
Factions and Towny allow for this. Players can create massive empires with many allies, or choose to remain neutral and not get involved in battles. They can fight for each others land and resources, or even try and become the supreme ruler of the survival world.
Finally, popular plugins are popular for a good reason. They are full of features, and many people are familiar with how to navigate them. Players are used to Factions and Towny, and they are a lot easier for a new player to learn as they don't require you to know all the commands right away if you're not a leader of a town.
I know the staff has their reason for deciding against Factions/Towny/Other, and this is just my opinion. I don't know the full reasoning behind their decisions, so if any staff would like to explain their reason for choosing Precious Stones, or if any players would like to discuss what I've written, I would greatly appreciate it.
THISIt does not accommodate for players who want PVP in survival
Not everybody wants to worry about being harassed by PVP'ers in survival, I get that. But not everybody wants to deal with the chaos that comes with fighting in the arena. It is difficult to set up group fights, and there is nothing to really fight for. Allowing PVP between players who want to PVP in survival would let players fight for a cause, like the equalists, or for territory, like the earth empire. It gives the survival world risks and danger, more than just default mobs that can't touch you because they don't bend.
That would be just beautiful, I had plans making big events like this happen every so often on and it worked pretty well on my server. We could make a lot of reference and minigames to show. For example,Another part of PVP that the arenas cannot provide is an immersive avatar experience. In survival, you have the entire avatar world to build in. Fighting in this world could be an amazing part of the server if it was allowed. There could be massive battles like the air nomad genocide or the conquest of the entire earth kingdom. Players could recreate full scale battles like the 100 year war. The beautiful avatar map is something unique to the project korra server, and should be used to its maximum potential.
These are some really good points. Couldn't have said it better myself.There's not very much value added in having another PK server that doesn't offer substantial new gameplay. We're talking about a bare-bones server with survival, arenas, and no add-ons. I mean, sure, it's the official one, but if you're banking on the value of players being able to interact with PK staff, that's probably not sufficient.
Furthermore, it's pretty hard getting a competitive edge in even a niche market like bending servers; honestly, it's a bit of a crapshoot. Other PK servers have already devoted years of man-hours in building an ecosystem. And for what? A few thousand dollars per year? A few hundred players? I'm not saying money and population should be the principal focus, but they do bring perspective.
I mean a lot of it depends on your vision. Do you want to grow the server and make money? Or do you just want it to be a place to hang out with devs? If it's the latter, you've already succeeded. If it's the former, you're going to fail at this rate. What's the value added of the official PK server? How do you make it so compelling that players from other well-developed, fleshed-out servers come and stay?
That could work if something is left out or what not.I think having players to submit like "hey I have this x, can you install it here and have us play test it" and then the developer goes checking if it has malicious intent and if not, they install it.
You wouldn't even need to make it pretty or anything. Players would be so distracted and overwhelmed by all of the possibilities that a build won't mean anything to them. As long as they have a space to be free. Plus, if a build is NEEDED they could always work on it in their free time if they finished all of their projects.Lots of work for builders to build, or if it only takes copy/pasting the builds - that's what it would end up, a replica from copy-paste.
Well honestly putting up a "bare boned" server could have been a waste of money. I know the EULA allows you to charge access to your server but they didn't really go in depth on if owners are allowed to charge access to bungee servers... Not really sure if that would be a good idea though.but that might be a waste of resource (or maybe money)
I did mention they could allow free access to other plugins as well. Not sure which but that could be discussed at some point.And it's just a server with only all abilities access to normal players
Servers would want a well populated server to advertise on... If PK isn't doing to well then why would a server do it? If it's free then the argument of "Why not?" could come up.. But if somehow you have to pay for it I don't see it working out very well.Than again, I heard from mist words they will build a lobby where people will be free to advertise their servers. So that's something that would make it stand out from other bending servers I believe, as I haven't seen any other do something like with that kind of altidute.
And that conveniently doesn't say it'll be free. I imagine there'll be some way to pay for it. Like if your server is already a part of the Featured Server list then you will automatically get ad space in the lobby as a part of a "package" ... or something idk.http://projectkorra.com/forum/threads/updates-on-the-official-projectkorra-server-your-input-needed.6826
Your is like asked here with the same answer, lol. Beats me. That might be why it isn't a thing yet, because the server hasn't grown to attract great number of people in the first very few mountains or more or so.