I made a suggestion for this a long while back, but I had too many ideas in one thread so I am separating this one.
Move: DashPunch
Element?: Chi
Damage: 3 damage (1.5 Hearts)
Range: 10 blocks
Cooldown: 3 seconds
ChargeTime: 1 second
Knockback: Small
Description: Hold shift for 1 second to charge the ability. Release shift to burst forward 10 blocks, stopping if you hit a block or entity. If you hit a mob or player while dashing, they will be dealt 1.5 Hearts of damage. This ability has a small cooldown of 3 seconds.
Uses: To catch a fleeing enemy, or to escape a dangerous situation. You could dash through several enemies to cause damage to all of them.
Questions: Should this inflict Slow I for a short duration as well?
Thanks for reading!
Move: DashPunch
Element?: Chi
Damage: 3 damage (1.5 Hearts)
Range: 10 blocks
Cooldown: 3 seconds
ChargeTime: 1 second
Knockback: Small
Description: Hold shift for 1 second to charge the ability. Release shift to burst forward 10 blocks, stopping if you hit a block or entity. If you hit a mob or player while dashing, they will be dealt 1.5 Hearts of damage. This ability has a small cooldown of 3 seconds.
Uses: To catch a fleeing enemy, or to escape a dangerous situation. You could dash through several enemies to cause damage to all of them.
Questions: Should this inflict Slow I for a short duration as well?
Thanks for reading!
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