ernest9
Verified Member
Hey, so I got a few ideas from that post : http://projectkorra.com/posts/63687/ and I was advised to post my opinion as a new suggestion.
So there :
The thing is, I feel like you should be able to keep an Ice Spike in the air for longer. Meaning that it could create some sort of stationary structure that's quite high but quite narrow (height and width should be configurable). I think that we should be able to charge an IceSpike for it to stay in the air for about 10 seconds or so.
For example, you have Ice Spike selected and while looking at an ice block hold shift instead of tapping. After a few seconds, blue and white particles would show up telling the user that the Ice Spike has been charged.
Then release shift and an Ice Spike will rise and stay in place for about 10 seconds (the time should be configurable)
Tell me what you guys think, some things may have been taken from the previous Ice Spike post.
Thanks.
-Nilak
So there :
The thing is, I feel like you should be able to keep an Ice Spike in the air for longer. Meaning that it could create some sort of stationary structure that's quite high but quite narrow (height and width should be configurable). I think that we should be able to charge an IceSpike for it to stay in the air for about 10 seconds or so.
For example, you have Ice Spike selected and while looking at an ice block hold shift instead of tapping. After a few seconds, blue and white particles would show up telling the user that the Ice Spike has been charged.
Then release shift and an Ice Spike will rise and stay in place for about 10 seconds (the time should be configurable)
Tell me what you guys think, some things may have been taken from the previous Ice Spike post.
Thanks.
-Nilak