So, we all know we wanna see blue fire implemented in the plugin.
So I have an idea:
First off, the particles for the blue fire would be blue redstone particles.
So how it would work is that if the player has the perm; bending.fire.blue or bending.fire.bluefire -
then their fire particles would be replaced by blue redstone particles.
This perm would default to neither op nor default (if that's even possible)
Now I know this is going to be brought up so I will say it now;
The Pk resource pack blue version.
The reason I don't think that the resource pack is good is for these few reasons -
1. Only you can see your blue fire, and other people with the resource pack. What's the point of it being fancy if only a few people will see it.
2. The resource pack not only changes the color of the fire, but the color of the light that glowstone, redstone lamps, and sea lanterns emit, and also changes the color of glowstone completely. Purple glowstone doesn't look good (yes in the resource pack glowstone looks very much purple)
3. The fire doesn't really look blue, it looks more purple.
4. People may want blue fire, and not have to switch out their favorite resource pack for the blue one.
Hope you like the suggestion, probably going to get denied, but it was worth a shot no matter.
Newly thought of stuff:
Config option for extra damage for bluefire: ex. bluefiredamage: true
There could be a perm to override the bluefiredamage, so say if you want only certain people to do more damage with bluefire, you could give them the perm bending.fire.bluefiredamage and they would deal a bit more damage, where other blue fire users wouldn't deal any more damage than normal.
Could be part of Rpg where there is a 20% (Configurable) chance that a firebender will have bluefire.
So I have an idea:
First off, the particles for the blue fire would be blue redstone particles.
So how it would work is that if the player has the perm; bending.fire.blue or bending.fire.bluefire -
then their fire particles would be replaced by blue redstone particles.
This perm would default to neither op nor default (if that's even possible)
Now I know this is going to be brought up so I will say it now;
The Pk resource pack blue version.
The reason I don't think that the resource pack is good is for these few reasons -
1. Only you can see your blue fire, and other people with the resource pack. What's the point of it being fancy if only a few people will see it.
2. The resource pack not only changes the color of the fire, but the color of the light that glowstone, redstone lamps, and sea lanterns emit, and also changes the color of glowstone completely. Purple glowstone doesn't look good (yes in the resource pack glowstone looks very much purple)
3. The fire doesn't really look blue, it looks more purple.
4. People may want blue fire, and not have to switch out their favorite resource pack for the blue one.
Hope you like the suggestion, probably going to get denied, but it was worth a shot no matter.
Newly thought of stuff:
Config option for extra damage for bluefire: ex. bluefiredamage: true
There could be a perm to override the bluefiredamage, so say if you want only certain people to do more damage with bluefire, you could give them the perm bending.fire.bluefiredamage and they would deal a bit more damage, where other blue fire users wouldn't deal any more damage than normal.
Could be part of Rpg where there is a 20% (Configurable) chance that a firebender will have bluefire.
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