MeskenasBoii
Verified Member
Inspired but not the same: http://projectkorra.com/threads/bending-burnout.2846/
IMO, a cooldown isn't enough to stop/prevent/discourage someone from spamming. Even afters a long cooldown, some still dare to continue on spamming the ability.
Ok, so I think every combat ability should have a config option named like this: NumberOfAbilitySwitches: x
This will be found under the CoolDown displayed option, before a tab.
After this new option is implanted, unless it's value is set to 0, all abilities will be put to permanent cooldown. Players will have to then switch to certain amount of different abililities and execute them each, based of the number this option is set to be.
Here's an example of a scenery. The Config option of a WaterManipulation would look like this:
Now, after a watermanipulation, it will of course go to cooldown, but it will not end until I execute 3 different abilities. When that happens, I then go to think about what next abilities I should use now and after decided I go do them. I do a torrent blast, then waterwave to my opponent, and finally (as the third ability) I shield myself with surge. After doing these three abilities, the WaterManipulation's cooldown finally ends. I then go about doing it once more or just choose to do another ability.
Of course, imo - the default of Watermanipulation's should be 1, because it's a simple, basic and not so threatening attacking technique. Though, this whole new addition setting to the config would really help out the serves who have the rule "don't spam the same move", as instead of it being forbidden, it will just be absolutely prevented.
That's pretty much it. Leave a comment what you think about this ^.^
IMO, a cooldown isn't enough to stop/prevent/discourage someone from spamming. Even afters a long cooldown, some still dare to continue on spamming the ability.
Ok, so I think every combat ability should have a config option named like this: NumberOfAbilitySwitches: x
This will be found under the CoolDown displayed option, before a tab.
After this new option is implanted, unless it's value is set to 0, all abilities will be put to permanent cooldown. Players will have to then switch to certain amount of different abililities and execute them each, based of the number this option is set to be.
Here's an example of a scenery. The Config option of a WaterManipulation would look like this:
Code:
Enabled: true
Damage: 3.0
Range: 25
SelectRange: 16
CollisionRadius: 2
DeflectRange: 3
Speed: 35
Push: 0.3
Cooldown: 1000
NumberOfAbilitySwitches: 3
Of course, imo - the default of Watermanipulation's should be 1, because it's a simple, basic and not so threatening attacking technique. Though, this whole new addition setting to the config would really help out the serves who have the rule "don't spam the same move", as instead of it being forbidden, it will just be absolutely prevented.
That's pretty much it. Leave a comment what you think about this ^.^