Couldn't agree more! Air only has one damaging move! It about time air has more than just airswipe. I wouldn't give it that high a knockback though. I'd say 10 blocks.People seem to think Airbending is made of sunshine and happiness. Guess what, it's not
Umm , Suffocate?Air only has one damaging move!
But suffocate is hardly practical. You can't really kill anyone with it unless; they don't know how to counter it, you catch them off guard or the server you are on has made it really OP.Umm , Suffocate?
BUT you said DAMAGING , even though it's hardly practical , it's still damaging.But suffocate is hardly practical. You can't really kill anyone with it unless; they don't know how to counter it, you catch them off guard or the server you are on has made it really OP.
My point was while this IS a damaging move, it's hard to work this into combat at all. Definitely not as easy as airswipe.BUT you said DAMAGING , even though it's hardly practical , it's still damaging.
All they need to do is make it so you can aim if from like 10 blocks away, which IS shown in the show. (I think Suffocate2 is what this is, but it needs to be added to the core since the current one is not only useless but not cannon)My point was while this IS a damaging move, it's hard to work this into combat at all. Definitely not as easy as airswipe.
The thing is, I do want speedy airbenders running around killing everyone and everything... Because currently we have speedy fire benders with their fire jet combos killing practically everything. Firebenders have the agility and speed of an airbender now when they shouldn't. Air is definetly falling behind and it needs a buff and more appreciation....If you are having trouble defeating people with air either train or choose another element altogether. Airbending can be used strongly, but it is hardly used that way. Would you want a speedy, defensive, and offensive airbender zooming around killing all players in his/her path? No.
It's all about balance. Air is full of agility and defense. If we added offense to the mix, airbenders would over-power the other elements. It's not about the new moves the element gets, it's about how well you can manage it.
When Aang goes to the Southern Air Temple, he sees Monk Gyatso, lying dead on the floor surrounded with a ridiculous amount of dead firebenders.Actually, AirWake will cause that. It does 3 hearts of damage with "a small charge-up." That is a really strong move. It does around 1 heart more than EarthSmash. FireJet is basically a Firebender's only form of agility in move form. The actual hard damaging moves in fire require a pretty long charge up compared to air. Airbenders also have the sprint passive.
In the show, it never was said that Monk Gyatso killed dozens of Firebenders in a small room.
The move doesn't require offensive qualities. If I remember correctly, the move description talked about moving people around with the "attack". The move isn't going to over power Airbenders. If you want an Over Powered element, check Water.If you are having trouble defeating people with air either train or choose another element altogether. Airbending can be used strongly, but it is hardly used that way. Would you want a speedy, defensive, and offensive airbender zooming around killing all players in his/her path? No.
It's all about balance. Air is full of agility and defense. If we added offense to the mix, airbenders would over-power the other elements. It's not about the new moves the element gets, it's about how well you can manage it.
I would honestly like to say that I believe airbending does kind of lack direct damaging capability. They have two official direct damaging techniques: AirSwipe and Suffocate. AirSwipe is by far the most practical technique to use in combat for airbenders since it's the only offensive ability that deals damage that is executed fast enough to suit their pace. Suffocate requires them to be stationary and a bit of time. This leaves them vulnerable, and since Suffocate doesn't take that much to break out of, it doesn't really make it overpowered, perhaps once could debate it is a little bit underpowered.If you are having trouble defeating people with air either train or choose another element altogether. Airbending can be used strongly, but it is hardly used that way. Would you want a speedy, defensive, and offensive airbender zooming around killing all players in his/her path? No.
It's all about balance. Air is full of agility and defense. If we added offense to the mix, airbenders would over-power the other elements. It's not about the new moves the element gets, it's about how well you can manage it.
dw buddy you arent the bad guy *pets majorite* c:Okay. I'm oblivious the "bad guy" in this situation.
I am just trying to state my opinions on this. Not to be rude, but I did say a Firebender's only form of agility in move form.
I am going to stop arguing because there is no way I'm getting point across. To summarize what I was saying, the moves a bender has do not control how powerful he/she is. It is how well they can use their element.
I don't think of you as the "bad guy" at all, Majorite. You made clear points and I acknowledge and respect them. I also agree on a bender's power centers around their skill, but I think that, as much as it is the primary thing, if they have limited techniques in a particular area then their skill in that particular area will be limited as well. There is only so much that can be done with what you have, but yes, the effectiveness of what you have is HIGHLY dependant on your proficiency with it.Okay. I'm oblivious the "bad guy" in this situation.
I am just trying to state my opinions on this. Not to be rude, but I did say a Firebender's only form of agility in move form.
I am going to stop arguing because there is no way I'm getting point across. To summarize what I was saying, the moves a bender has do not control how powerful he/she is. It is how well they can use their element.
What the avatar wiki says doesn't apply here. The idea is that bending in Minecraft is limited in
mechanics than in the show. Essentially, this is a push move that could be achieved by holding shift to charge up airburst, then left-clicking to send it in a specific direction. I should also point out that airbending doesn't inflict damage that isn't related to suffocation or concentrated slices. This would fall under neither category and instead by a gust-based move which would apply a push factor. What damages people with these types of moves is the inertia from being blown away followed by being smashed into a wall, ceiling, or floor. There's been a discussion on this type of damage on the forum already, by the way. Additionally, I agree that three hearts is excessive.