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1.7.0 BETA 15

Mist

Staff member
Administrator
Hello everyone! This is likely to be the last dev build for 1.7.0. This contains just bug fixes, our new staff has been working extremely hard to crack down on some long standing bugs. Enjoy!

NOTE: If you are updating from anything before 1.7.0 BETA 13: Please read this thread: http://projectkorra.com/forum/threads/1-7-0-beta-13.3325/#post-45814

  • General Changes
    • Added ComboManager to reloadPlugin
    • GeneralMethods has been cleaned up thanks to @DotDash
    • Added getAbility to CoreAbility - To prevent unnecessary looping which could cause a thread to hang. (Updated with Fire and Air abilities)
    • Fixed most causes of the Fly glitch.
    • /bending who updated to include most new staff members.
  • Airbending Changes
    • Fixed a bug where Speed couldn't be changed in AirScooter
    • Added getElementSubColor() to AirMethods to return the configured sub-element color.
    • The flight ability should no longer allow users to permanently fly.
  • Waterbending Changes
    • Added getElemetnSubColor() method to WaterMethods to return the configured sub-element color.
    • Fixed Bloodbending not working in AvatarState
  • Earthbending Changes
    • Added getElementSubColor() method to EarthMethods return the configured sub-element color.
    • Note: EarthMethods.getMetalbendingColor() has been marked as depreciated and will be removed as soon as it is no longer needed.
    • Fixed a bug where Dynamic Sourcing allowed EarthBlast to use blocks outside the prepare range as a source.
    • Fixed a bug where EarthBlast was not doing damage.
    • LavaFlow no longer checks to allow plantbending. (Bug Report)
  • Firebending Changes
    • Added getElementSubColor() method to FireMethods to return the configured sub-element color.
  • Chiblocking Changes
    • Fixed a bug where players with additional elements (with Chi) could use an ability of a different element to Chi block. (Now checks to see if an ability is bound before Chiblocking)
    • Added fix to accumulative paralyze fall damage, does not effect fall distance after player is paralyzed. (Bug Report)
 
Last edited:

Loony

Verified Member
That chi passive bug has been there since the start of PK.. So glad it's fixed now, nice work devs :)
 
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