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1.5.0 BETA 2

Mist

Staff member
Administrator
Just a few changes, this build was done entirely by runefist.

  • General Changes
    • Ability Module Changes
      • Checks if there is already a stock ability enabled or if there is one when someone loads a new (fan made) ability. This allows you to create abilities with the same name as default ones, so long as the default ability is turned off.
    • Falling Sand
      • Server owners can now decide if Bending affects FallingSand, there are two types of falling sand.
        • TNT and FallingSand, for both, there are two config options, whether or not it is affected by Bending and the Strength Multiplier. 1.0 is the default Strength (100%), 2.0 is 2x and .1 is 1/10.
    • For Developers:
      • New API Method: Methods.setVelocity(entity, vector). Changes the velocity of an entity.
  • Waterbending
    • Fixed a bug where Temporary Ice was being used (I.E. From Surge)
 

xX_FireGaming_Xx

Verified Member
aw
Just a few changes, this build was done entirely by runefist.

  • General Changes
    • Ability Module Changes
      • Checks if there is already a stock ability enabled or if there is one when someone loads a new (fan made) ability. This allows you to create abilities with the same name as default ones, so long as the default ability is turned off.
    • Falling Sand
      • Server owners can now decide if Bending affects FallingSand, there are two types of falling sand.
        • TNT and FallingSand, for both, there are two config options, whether or not it is affected by Bending and the Strength Multiplier. 1.0 is the default Strength (100%), 2.0 is 2x and .1 is 1/10.
    • For Developers:
      • New API Method: Methods.setVelocity(entity, vector). Changes the velocity of an entity.
  • Waterbending
    • Fixed a bug where Temporary Ice was being used (I.E. From Surge)
great build!
 

lKnightwolfl

Verified Member
If I updated to this plugin version, will it effect any of the abilities?, that forums users have custom created
 
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