We've spent much of the weekend working on this one, and it's massive! This will likely be the last feature heavy dev build for 1.4.0. We plan to release a full 1.4.0 build next weekend, so it will help us out if you report any bugs you find.
*faint noise of waterbenders weeping tears of joy in the background now that they finally have some new things to play with*
*faint noise of waterbenders weeping tears of joy in the background now that they finally have some new things to play with*
- General Changes
- You can now Disable Bending per world via the config. Simply add the world name (exactly as it appears in-game) to the DisabledWorlds list in the config.
- New Command: Presets
- Allows the player to define Presets of bound moves that can be bound at any time.
- Limited via permission nodes: bending.command.preset.create.MAX#OfPresets (Defaults to two)
- Command is: /bending preset create|bind|list|delete {name} (All permission nodes are bending.command.preset.create|bind|list|delete
- Create:
- Allows the player to save their current bound slot order as a preset.
- Bind
- Allows the player to bind one of their saved presets. This will overwrite their current bound slots. For example, say they have a preset named Water, which consists of Waterbending abilities, when they use this command it will bind whatever abilities they had saved there to their slots.
- List
- Returns a list of the users saved presets.
- Delete
- Lets the user delete one of their saved presets.
- Create:
- Airbending Changes
- AirBubble: Added a check to bubbles to make sure that the block is water before checking if the region is protected from build. Should significantly increase efficiency of the bubbles.
- Waterbending Changes
- New Ability: IceBlast
- To use, simply tap sneak (Default: Shift) to select an ice source block (must be ice). Left click to fire the blast off at a target. When it hits a target it will temporarily slow them down and deal a fair amount of damage.
- New Ability: WaterWave
- Provides a Waterbender with boosted mobility and transportation. To use, first click a source block to select it, then hold sneak to channel the water around you. When you let go of sneak, the water will carry you in the direction you're looking. Tapping sneak while riding the wave will cause the water to disappear.
- WaterBubble: Added a check to bubbles to make sure that the block is water before checking if the region is protected from build. Should significantly increase efficiency of the bubbles.
- Fixed a bug where WaterSpouts were not created when the player is submerged in Water.
- New Ability: IceBlast
- Earthbending Changes
- Fixed bug where LavaFlow blocks were flooding, causing obsidian and stone to arise when it shouldn't be.
- Fixed a bug where AvatarState LavaFlow was cleaning up all blocks instantly.
- Fixed bug where LavaFlow blocks were not considered TempBlocks.
- All LavaFlow blocks should clean up properly now.
- Checks for Earthbendable blocks have been made much more efficient.
- Firebending Changes
- There is now an explosion animation at the end of a Combustion beam.
- Chiblocking Changes
- When Chi is blocked, passives will no longer work.