Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Hello Guest! Did you know that ProjectKorra has an official Discord server? A lot of discussion about the official server, development process, and community discussion happens over there. Feel free to join now by clicking the link below.
"just making it cancelled with a shift," problem solved, believe airburst is getting reworked anyways but just tap shift on the slot before you land and it'll be fine.
This should/can easily be countered by using airblast again before you land on the ground, or if it's that big of a deal just making it cancelled with a shift, however I wasn't suggesting a long slowdown, just a quick burst of it similar to going into gamemode flight and out of it rapidly
I've come with a more personal wish to state. Airbenders have long been immune to fall damage, with that I am fine. However, I am troubled in that earthbenders have a neat passive for landing on the ground, whereas airbenders do not!
This is a small cosmetic change, and possible function...
I'm no lover of PK but there's not really many choices left, and since people don't really go for a balancing route it's more logical to instead try to change the base game itself to be more balanced and refreshing seeing as we will likely never go back to what once was
Finding a server without jedcore is exceedingly rare nowadays, even in default PK airswipe is fair and airsweep is an all encompassing knockaway + higher damage combo on a pretty low cooldown for the effect
(also low cooldown strong default airblast IS overpowered in combat because of the ability to completely leave combat combined with the fact that air is no longer extremely low damage output, thats why so many people have nerfed it really hard)
Airblast is terrible as the base dodging move because of the delay it has. It is the same fault of old earth and water in combat, having a delay between selecting and attacking. The shift and click mechanic works fine as a concept, but bending has changed dramatically, whilst air has not...
I propose the ability to change configurations seperately for sub element users. By this I mean that on a default fire configuration, fireblast may be 2 hearts. If the firebender chooses combustion as a sub element to use, it would be nice to be able to edit it for that firebender's fireblasts...
firekick is used in the show as defensive and offensive to block projectiles and to combo out fireblasting. Fireshield doesn't block quite the same anymore and walloffire can be penetrated by every move possible
I'm not suggesting that airblast be configured that way, it has the minute delay of shift and click, which I don't feel airbenders in the show had the issue of having to perform. I am suggesting a move to quickly jump and dodge for them and airblast to become what it is seen as in the show, a...
----
I feel that firekick should be a short cooldown defensive attempt/ close range attack. I feel the move should work similar to a short range airsweep that fires out faster, and blocks projectiles/base moves not dissimilar to that of the show. The current firekick, I feel is just a mini...
Hello, this will incorporate multiple things that can change air combat to what it seems to be when viewed watching the shows themselves.
Airblast: Airblast is the primary function of air, and I think it is long since time that we move forward from it being the high mobility for air. My...
Hello again.
My suggestion today is to add a new config option/passive to air.
The idea is to offer a choice to make it so that airbenders can only eat vegetarian foods (carrots, potatos, bread, cake, etc.,)
I feel this would bring a new aspect to the RP side of bending and offer a small...
Hey, this is a smaller more cosmetic suggestion. Over the years, air has used the sound of a creeper in usage, and I personally believe that this sound does not reflect what air would actually sound like to the best of the plugins ability!
What would sound more like air, I believe (Thank you to...