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  1. Sketz

    1.7.0 Beta 12

    I just said you can't move, and if you could, you could hardly move...
  2. Sketz

    1.7.0 Beta 12

    Wonder if this is why so many players can just suffocate and kill players now. can't even move when being suffocated ... ...
  3. Sketz

    Possible Firejet Nerf

    I also see why players would argue over this, even if there is a toggle feature. This is because what if the server they play on, chooses to disable the firejet charging. This would be aggravating. players may like it, players may not like it. :p
  4. Sketz

    Possible Firejet Nerf

    I guess I could go with this Idea. However people are talking about fire being overpowered or strong. This to me don't seem to be ProkjectKorra. Maybe the servers config, which would be more understandable. As long as this has a toggle feature I'll be fine. Kinda like what they should've done...
  5. Sketz

    AirJump

  6. Sketz

    AirJump

    Shush, that's the effect when you jump out of the water, I probably did something wrong, as I'm still learning this shiz. -_- I can't do it right now, because I'm having irl issues.
  7. Sketz

    AirJump

    Sorry, I will have to look into this a bit later. I will look into it though. right now I suggest disabling it for now if it don't work.
  8. Sketz

    Y u no staff anymore? :-:

    Y u no staff anymore? :-:
  9. Sketz

    AirJump

    Sketz updated AirJump with a new update entry: ProjectKorra 1.7.0 BETA 12 build update || Along with partical changes. Read the rest of this update entry...
  10. Sketz

    ABANDONED AirJump - ProjectKorra 1.7.0 BETA 12 build update || Along with partical changes.

    This was updated to ProjectKorra 1.7.0 BETA 12, so it should work with that version. I've gotten an error report. However it should work through-out 1.7.0 builds. If this build has any errors, please report.
  11. Sketz

    Watermanipulation, Reworked version (?)

    In the PK updates (not sure which one exactly), manipulation was changed. Now watermanipulation has to travel a certain distance before being redirected, and has a 100% chance of missing every few shots. (Confirmed by @runefist). After many demands and seeing no reason for these changes, I'd...
  12. Sketz

    Fixed WaterArms Become "Tied" At the End

    omfg your signature lmao.
  13. Sketz

    Fixed Factor Message

    wot...
  14. Sketz

    Fixed EarthSmash (Sourcing)

    I would just like to make sure I'm on the right page. Will they be trying to fix earthsmash to act as it use to? but just updated with this version of korra? I was just about to make a report, however i spotted this. I would love if they change it back, because players are really disliking...
  15. Sketz

    Propel

    Sketz updated Propel with a new update entry: Compatibility update. Now updated with the version korra 1.7.0 beta 8 Read the rest of this update entry...
  16. Sketz

    ABANDONED Propel - Compatibility update. Now updated with the version korra 1.7.0 beta 8

    Compatibility update. Now updated with the version korra 1.7.0 beta 8!
  17. Sketz

    AirJump

    Sorry, I'm lazy, and I've been working on my server for some time now. I'm on summer-break, but I'm still the lazy me. :P
  18. Sketz

    AirJump

    SkitzCrafter updated AirJump with a new update entry: Compatibility update. Now updated with the version korra 1.7.0 beta 8 Read the rest of this update entry...
  19. Sketz

    ABANDONED AirJump - Compatibility update. Now updated with the version korra 1.7.0 beta 8

    Compatibility update || Now working with Korra 1.7.0 BETA 8
  20. Sketz

    1.7.0 BETA 3

    Nah, my server likes you too much
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