HUUUGGEEEEEE
*Got rid of unused textures
*Properly implemented cooldowns for all buff abilities
*Added airbending staffs:
- Added cooldown messages for the airbending staff
- Has 2 attack damage
- It gives speed and haste
- It shoots air gusts and air blades, and is usable in both hands
- You get its perks when it's in the offhand
*New fire arc texture
*Adjusted power rating cap
*Added a new passive: Fire Devour:
- Shift to activate it
- Eats all nearby fire blocks, adding 10 to your power rating for each block eaten
*Lots of texture compression
*Air bubble is affected by power rating
*Added some advancements for gaining a water scroll and gaining an air scroll
*Fixed some inferno punch and air burst crashes
*Earthspike now has texture variants depending on what block it's used on
*Water Arc and Water Cannon now use the vanilla water texture, clearing up space
*Fixed some positioning for water arc- it doesn't completely line for the entity, but it looks way better
*Finished with better tab textures, courtesy of Mnesikos
*Possible analytics crash fix (the crash only happened with bad launchers). (It may cause other bugs, please report them!)
-Updated Lightnings pear model and texture- credit to Mnesikos!
-AOE for fire arc! Better velocity! Way smoother!
-Water arc is now wayyyy smoother
-Fixed numerous collision crashes, especially the Inferno Punch one
-NPC's can now bend again! (That was a silly bug xD)
-NPC's will
now spawn in villages- you'll either need to create a new village, or
they should spawn in new villages. If not, just create a new world.
-Config for buff abilities (doesn't work right now)
-Config for trade items for fire and airbenders
-Trade messages and way better npc's
-Actually decent AI
-Updated spawn rates and biomes
-Airblade now has a config for which blocks it can break
-Particles for Restore and Purify/immolate; will add particles for the other buff abilities eventually
-Inferno Punch is more immersive with its effects
-Reduced glitchiness for everything
-New Ability: Air Burst.
-Better water cannon positioning