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Recent content by Saturtos

  1. Saturtos

    ChiBlocker Move: StrikerStance

    Yes I believe it was a typo. Glad you caught it. But you get the idea of it. Starting on the left click it only does the base half heart, but upon right clicking it does a full heart of damage and applies the slowness 1 effect. The effects and damage continue to stack the further into a combo...
  2. Saturtos

    ChiBlocker Move: StrikerStance

    Is this thread still being looked into? I see lots of potential, and the idea itself just makes sense. With moves like rapidpunch you hit someone multiple times with 1 click, and striking/martial arts isn't like that at all. You never go out and throw one type of punch in a real fight, or even...
  3. Saturtos

    ChiBlocker Move: StrikerStance

    Yeah but the idea of this combo move is that you need to get punch combos to do more damage. I wouldn't want the first punch of the combo to do 1-2 full hearts of damage, but I think that there should be combos that can do up to 3-4 hearts on it's last punch (kinda like a finishing move.)
  4. Saturtos

    ChiBlocker Move: StrikerStance

    Really liking this idea :)
  5. Saturtos

    ChiBlocker Move: StrikerStance

    I am glad to hear right clicking registers on people. I kinda like this better actually, I wouldn't want people clicking air blocks and shifting for no reason then go punch a person and do like 5 hearts and give them blindness or something. Good to hear it, and thanks for the support!
  6. Saturtos

    ChiBlocker Move: StrikerStance

    ikr... Kitty get your sassafras on here and show BC support! And thanks viddy! x3
  7. Saturtos

    ChiBlocker Move: StrikerStance

    I read on another thread that right clicking does not register unless clicked on a block. If it is not possible to do the right click aspect I think the move would still do well with simply left clicking and shift clicking. (would rather have right clicks though...)
  8. Saturtos

    ChiBlocker Move: StrikerStance

    Also I think their should be a consequence for failing a combo, not a big one, just maybe a long cooldown if you fail. But if you succeed in a combo make it so you can follow up with another immediately! ALSO make it so that you can't set off combo effects by punching the air, make it so that...
  9. Saturtos

    ChiBlocker Move: StrikerStance

    So, would the punch combo set off rapidpunch, or would the punch combo mimic rapidpunch in the amount of punches thrown?
  10. Saturtos

    ChiBlocker Move: StrikerStance

    I got the idea for this move from recently joining my MMA and Muay Thai classes. The idea is to combine actual martial arts punch combination possibilities into one move. So, I thought of this, have a move called StrikerStance, and in it have possibilities for 3-5 combos that each have...
  11. Saturtos

    Denied BloodBending Improvements

    It would be very similar. I suggest making it more like watermanipulation, so you don't have as much control over a person when using this variation. Also bloodmanipulation would deal damage to entities as watermanipulation does.
  12. Saturtos

    Denied BloodBending Improvements

    Ikr, I think this just shows how much Bloodbending needs more moves, and how much people want new moves!
  13. Saturtos

    Denied BloodBending Improvements

    Ah I see. So you can bloodbend through the ice, and as you do the ice breaks, allowing the player to get free?
  14. Saturtos

    Denied BloodBending Improvements

    Hmm maybe, not sure how you would get the breaking of the ice effect by bloodbending. Maybe kinda like an earthtunnel while you bloodbend, but only on ice?
  15. Saturtos

    Denied BloodBending Improvements

    Oooh I like this one aswell... Kinda like a sand trap, the closer you get inside the more deadly it is!
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