MeskenasBoii
Verified Member
With the correlation of the core plugin, that would replace the snowball with a potion of blindness AND keeps the original projectile's velocity with range & everything else that would mimick the throwing physics of the ball (will be suggesting that after this thread is submitted), the resource pack could change the texture of that potion like so:
Seeing that waterbottles along with rest bottles filled and empthy are likely gonna be change to look like the waterskins-- I'd say we could make all the bottles look as close as a waterskin and a smoke grenade at the same time. Just have the bottle texture of a leather, as if it covers the whole bottle, 'hiding' the class material completely inside of it. That way, you wouldn't be able to distinguish it as a glass bottle, but still believing it with your eyes as if it is a water skin or a smoke bomb.
This is just to make the smokescreen's bomb look as an actual bomb, while having it look as an bottle at the same time (win&win game, don't you think )
Seeing that waterbottles along with rest bottles filled and empthy are likely gonna be change to look like the waterskins-- I'd say we could make all the bottles look as close as a waterskin and a smoke grenade at the same time. Just have the bottle texture of a leather, as if it covers the whole bottle, 'hiding' the class material completely inside of it. That way, you wouldn't be able to distinguish it as a glass bottle, but still believing it with your eyes as if it is a water skin or a smoke bomb.
This is just to make the smokescreen's bomb look as an actual bomb, while having it look as an bottle at the same time (win&win game, don't you think )
Last edited: