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Airbending should interact with snow and sand

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MeskenasBoii

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Airblast: When airblasting snow in front of the target (crossheir being closest), it should send a few snow blocks that cover the target in a hollow dome, disorientating your enemy. When airblasting sand instead, it should send a few particles of sand-ish color, spreading it into the opponents eyes, leaving them force to close their eyelids (blindness effect).

Airburst: depending of what blast option you're using, it should dig 1 depth snow and sand surfaces that is the width and positioned of the airburst.

AirShield: should changed its particles into sand or snow or a mixture of both, when used on the respective surface.

Tornado: *same as Airshield*

AirSpout: *same as tornado*, tho sand spout could act like the current spout (blinding anyone who's inside it), as sand spout is probably gonna be removed in PK 1.9, according to the doc.

AirSuction: maybe should pull blocks and drop them as an entities to be picked up in the players inventory.

There were numerious of times when airbenders used their bending to interact with snow. Realisticlly, these materials are nothing more than a dust that can be blown up by air, which I don't need to explain how, just simply use common sense.
 

MeskenasBoii

Verified Member
While this concept may be not necessary in-the game, it adds something that makes feel that some kind of wind exists in the game, by the magic of airbending. It is just purely for aesthetic value, because airbending without any enviromental effect besides from pushing people seems dull and less "airbending" looking. Not sure If you all got the idea I'm trying to cross here...
 

SuperBower118

Verified Member
Seems more like pissing people off with low end computers and just being a nuisance in general when it comes to airblast.
^^^^
Not meant as a disrespect

But to be honest, this just seems like a hassle for players against airbenders in such environments, and maybe a hassle for the server as well.
Also remember airblast has no cooldown.
 

MeskenasBoii

Verified Member
Remove airbending, since its particles ruin low end computer users gameplay experience. Besides, devs can always think of a way to overcome lag, by nullyfing or reducing it. Not sure If falling entities gonna do much, but if it does - so be it. Airshield, Tornado and AirSpout could have only 10% of those particles, or 50 by 50 of air and sand/&snow.
 

SuperBower118

Verified Member
Remove airbending, since its particles ruin low end computer users gameplay experience. Besides, devs can always think of a way to overcome lag, by nullyfing or reducing it. Not sure If falling entities gonna do much, but if it does - so be it.
Meh. Airbending doesn't work well with low end computers, but this will only worsen it for them.

Also I might as well say this, I feel like AirBurst would be used for mining, at most, it should send at least 4 - 7 blocks of sand/snow as falling blocks.
 

MeskenasBoii

Verified Member
Airburst would be used for mining? While it will be, but I do not find as bad as picking them as drop items (in which you won't with this ability). " 4 - 7 blocks"? I don't mind and I can find it fair enough.
Meh. Airbending doesn't work well with low end computers, but this will only worsen it for them.
Oh and btw, remember that sand spout exists. I didn't see people complaining about it, and if it gets removed and added to airspout like how I described it it would, I won't be expected any complains in that time of the future.
Airshield, Tornado and AirSpout could have only 10% of those particles, or 50 by 50 of air and sand/&snow.
If that doesn't help, I do not know what can.
 

SuperBower118

Verified Member
Airburst would be used for mining? While it will be, but I do not find as bad as picking them as drop items (in which you won't with this ability). " 4 - 7 blocks"? I don't mind and I can find it fair enough.
Mining isn't only just for gathering resources. It's used for clearing space for areas. While I do certainly believe that Airbending should be able to interact with something as loose as sand, I don't think removing every spec of sand it touches is the right way to approach things. That'll also leave giant patches of air where sand was should a fight with airbending occur. This is why a compromise would be to have not all, but a majority of the blocks affected by airburst be displaced and sent flying.
Oh and btw, remember that sand spout exists. I didn't see people complaining about it, and if it gets removed and added to airspout like how I described it it would, I won't be expected any complains in that time of the future.
Just because you didn't see any doesn't mean that there aren't. I've seen people complain on my (former, now dead) home server that sandbenders need to stop with sandspout.

Oh and by the way, I'm 50/50 on snow. Some of this snow could be wet snow. Have you ever shoveled wet snow? That's heavy, and trust me, it'd have to be a concentrated blast of air to move a cubic meter of that imo.
 

MeskenasBoii

Verified Member
Mining isn't only just for gathering resources. It's used for clearing space for areas. While I do certainly believe that Airbending should be able to interact with something as loose as sand, I don't think removing every spec of sand it touches is the right way to approach things. That'll also leave giant patches of air where sand was should a fight with airbending occur. This is why a compromise would be to have not all, but a majority of the blocks affected by airburst be displaced and sent flying.
Maybe an airbender could used only once to clear out the snow&sand or a check for whole airbenders, so that teams won't start easily digging the planes. Do you mean like how Tornado does with 1x1 sand pillars (or is it by AirBlast?)?
Oh and by the way, I'm 50/50 on snow. Some of this snow could be wet snow. Have you ever shoveled wet snow? That's heavy, and trust me, it'd have to be a concentrated blast of air to move a cubic meter of that imo.
Well, I envision airburst being a powerfull/concentrated variation of airblast.
This just seems like it would piss off too many people and would just be an annoyance.
Because of the lag? Instead of particles, maybe we could use falling entity blocks (snowshield would look ugly tho).
 

paliate

Verified Member
i think it would be neat to have sand/snow particles replace some of the air particles while bending in the respective biome.
because it would be exactly how it is in the series, with the benefit of being aesthetically pleasing.
and because it would be replacing some of the particles instead of adding to them, it wouldn't create any additional lag (correct me if i'm wrong).

though, i don't support your airblast / dome idea, i think this would have been likely accepted if it wasn't for that.
it frankly doesn't make much sense, nor would it be a good idea.
i'm all for the particles though!
 

paliate

Verified Member
no because it would allow airbenders to spam blind people.
and even if it had a decent cooldown then they'd be putting a cooldown on airblast aswell which is essential.
not to mention i feel like this ability steps too far into waterbending territory.
 

MeskenasBoii

Verified Member
The air the benders bend aren't transparent (wish it was), therefor it can blind people whenever you use any airbending move apart from airbubble. If you are referring to airblast's sand application, it could also have a cooldown whenever another airblast would send sand flying. Actually, no, I do not think that's gonna solve anything. Ok, then let sand slow down someone for a few seconds, replacing the blindness effect in exchange.
 
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