MeskenasBoii
Verified Member
Airblast: When airblasting snow in front of the target (crossheir being closest), it should send a few snow blocks that cover the target in a hollow dome, disorientating your enemy. When airblasting sand instead, it should send a few particles of sand-ish color, spreading it into the opponents eyes, leaving them force to close their eyelids (blindness effect).
Airburst: depending of what blast option you're using, it should dig 1 depth snow and sand surfaces that is the width and positioned of the airburst.
AirShield: should changed its particles into sand or snow or a mixture of both, when used on the respective surface.
Tornado: *same as Airshield*
AirSpout: *same as tornado*, tho sand spout could act like the current spout (blinding anyone who's inside it), as sand spout is probably gonna be removed in PK 1.9, according to the doc.
AirSuction: maybe should pull blocks and drop them as an entities to be picked up in the players inventory.
There were numerious of times when airbenders used their bending to interact with snow. Realisticlly, these materials are nothing more than a dust that can be blown up by air, which I don't need to explain how, just simply use common sense.
Airburst: depending of what blast option you're using, it should dig 1 depth snow and sand surfaces that is the width and positioned of the airburst.
AirShield: should changed its particles into sand or snow or a mixture of both, when used on the respective surface.
Tornado: *same as Airshield*
AirSpout: *same as tornado*, tho sand spout could act like the current spout (blinding anyone who's inside it), as sand spout is probably gonna be removed in PK 1.9, according to the doc.
AirSuction: maybe should pull blocks and drop them as an entities to be picked up in the players inventory.
There were numerious of times when airbenders used their bending to interact with snow. Realisticlly, these materials are nothing more than a dust that can be blown up by air, which I don't need to explain how, just simply use common sense.