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Suggestion Water Sources

TheOneAndOnlyApple

Verified Member
If any of you have seen Avatar: The Last Airbender, then you probably know what I am talking about.
- In the episode titled "Puppet Master", Katara realizes Hama's blood bending capabilities and enters a battle to stop Hama from stealing people away during a full moon.
- A scene during the battle is when Hama drains a tree completely to make one measly torrent. I believe that this same action should be implemented into the RPG plugin. While water bending usually only requires one source.
- I propose that when a water bender selects a leaf block, it drains the tree completely, or depletes all the leaves in a certain radius(Could deplete logs as shown in the show also...?)

Just a small suggestion on how plant bending can be more relevant to the show.
Let me know what you think and any more suggestions on how plant bending could be changed to fit the role-playing aspect more in the RPG plugin.



~Apple<3
 

Majorite

Verified Member
I like this idea. Like most of the RPG suggestions, it adds depth. Perhaps the tree could wither away over a short period of time. Once you drain the leaf/log's water, the tree around it could disappear in a slow manner.
 

TheOneAndOnlyApple

Verified Member
The only issue I could see with this is greif, or forest destruction.
Let me know how you think we can fly around this issue or resolve it.

~Apple<3
 

Venusaur0817

Verified Member
It would be too destructive to a forest or other trees, as well as limit waterbenders' capabilities and resources. Waterbenders have very limited supplies of water on land, and need all the water they can get, which is not always even enough. Say a waterbender is ambushed while going to get supplies or something, and, to make room for all their belongings, had to limit their supply of water, resorting to 1 nearby tree, while any other element would be capable of fighting, as fire, air, and chi don't need a source, and on land, and even on the ocean floor, earthbenders have plenty of sources. If the whole tree is used up, the waterbender could be defeated, and even looted by the other bender, all because they had run out of water, and had no way to fight, while the enemy had no lack of their element. Besides, those trees that hama bended had more water then they may seem to you. enough for a waterwave, and certainly a torrent or watermanipulation, etc.
 

Gahshunk

Verified Member
The plants in the plugin currently regenerate after a set amount of time just like earthbending. There's no reason we shouldn't be able to do that with trees.
 

owlcool

Verified Member
I like this idea. Like most of the RPG suggestions, it adds depth. Perhaps the tree could wither away over a short period of time. Once you drain the leaf/log's water, the tree around it could disappear in a slow manner.
No.
 

owlcool

Verified Member
Hey, let's not make this a debuff. Make it so logs can be waterbended in the same way leaves can.
 

HadesDude

Verified Member
We should also look at the effect bending moves have on grass/flowers. I highly doubt I'm the only one that gets screwed over by lack of plant life due to other benders getting rid of them
 

jedk1

New Member
if you wanted to go really deep, you could say go and use some erm.... .... ... i dont even wanna suggest that as a sub bending xD
 

TheOneAndOnlyApple

Verified Member
Ok so we have gone a little off track, I asked for suggestions on how we could avoid the issue of grief, and the only answer I got was tree regeneration. Again, this is for the RPG plugin, so I thought that bending an entire tree would be a lot more accurate than to pull a full torrent or surge out of a tiny leave(or log as someone suggestion) block. I believe it should use the entire tree.

It would be too destructive to a forest or other trees, as well as limit waterbenders' capabilities and resources. Waterbenders have very limited supplies of water on land, and need all the water they can get, which is not always even enough. Say a waterbender is ambushed while going to get supplies or something, and, to make room for all their belongings, had to limit their supply of water, resorting to 1 nearby tree, while any other element would be capable of fighting, as fire, air, and chi don't need a source, and on land, and even on the ocean floor, earthbenders have plenty of sources. If the whole tree is used up, the waterbender could be defeated, and even looted by the other bender, all because they had run out of water, and had no way to fight, while the enemy had no lack of their element. Besides, those trees that hama bended had more water then they may seem to you. enough for a waterwave, and certainly a torrent or watermanipulation, etc.
Possibly you could suggest another way for a water bending to gain a source? Because from your perspective on this, it is entirely accurate to the show. Put the water bending player in the show, how would they survive? The lack of water is not to "debuff" the element, but to give waterbenders the mindset of a roleplaying aspect. They could ask themselves, where can I set up my house in order for me to bend easily? How can I transport water to protect myself? Etc.
Also, about Hama bending the trees, she bent two trees so both water contained in the trees was probably more than enough for a torrent and a thin surge. One tree could substantially give a waterbender a reasonable sized torrent to manipulate and fight with.

We should also look at the effect bending moves have on grass/flowers. I highly doubt I'm the only one that gets screwed over by lack of plant life due to other benders getting rid of them
I agree what do you suggest however on how this could be improved? Flower and plant regeneration after a set amount of time? I believe this is already in effect in the plugin's current state, correct me if I am wrong (Enabled in the configuration file?).

if you wanted to go really deep, you could say go and use some erm.... .... ... i dont even wanna suggest that as a sub bending xD
Just...
....

So what I want to project to you guys is that if a waterbender were be put into show with the instance of not many sources(Lets not water vapor in the air for now...), what would they do or how could they get their source. Or would they just be out of luck, as some waterbenders were in some cases in the show. This is not to make any other more powerful or to dominate another, but if the instance came of no sources we need to think logically instead of making each element fair against another in every circumstance.
Thank you for posting your suggestions, I hope you take mine into consideration. Also if you are going to post why you do or do not like a suggestion, please refer to why you do not instead of just replying with no initial thought or consideration, thank you.

~Apple<3
 

xXturbokidXx

Verified Member
Hey, let's not make this a debuff. Make it so logs can be waterbended in the same way leaves can.
That would be not realistic in any way. It took Hama an entire tree to create a decent sized torrent, why should it take only a chunk of the tree to do the same?
 

jedk1

New Member
how about having mossy blocks as 1 time use sources that get changed into normal/cracked versions of the mossy block? cos ya know, thats plant bending kinda (if this is already a thing ignore me)
 
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