I want to try to convey to you one thing! Good luck to me...
In general, my suggestion is to cooldown started their counting from the end of a player's skill and not as now from the beginning of its use. Explain why you should do so. Not all abilities have a cooldown since the beginning of their use, they have a cooldown starts after you use them, but let's take for example Torrent. He begins a cooldown after it has been used, which means that if I keep it long to twist in the air, after its use, I can make a torrent, as if the cooldown was not. I think it's not very good. Many will agree with this. I don't think I'll be able to call you all abilities that have a similar mode of cooldown, I think, the developers know all of these abilities.
Please tell me what you think about it, I would be very grateful!
Sorry for my terrible English. Tried to make you understand...
Thanks for reading!
In general, my suggestion is to cooldown started their counting from the end of a player's skill and not as now from the beginning of its use. Explain why you should do so. Not all abilities have a cooldown since the beginning of their use, they have a cooldown starts after you use them, but let's take for example Torrent. He begins a cooldown after it has been used, which means that if I keep it long to twist in the air, after its use, I can make a torrent, as if the cooldown was not. I think it's not very good. Many will agree with this. I don't think I'll be able to call you all abilities that have a similar mode of cooldown, I think, the developers know all of these abilities.
Please tell me what you think about it, I would be very grateful!
Sorry for my terrible English. Tried to make you understand...
Thanks for reading!