Read the title of this thread carefully! If you did, you'll understand by now that it just doesn't suggest only one solution. Now, that you starting talking about the config file, can you tell me where is the option to disable the option to disable the mob pulling factor?I just wanna point (Again probably) THERES A CONFIG OPTION TO DISABLE IT. DONT MAKE EVERYONE ELSE SUFFER BECAUSE YOU GET REKT BY IT SO YOU WANT IT REMOVED. Rant.getUser("jedk1").end();
I did. It says remove or improve. I dont see it needing any improvements (except maybe a duration usage or cooldown). And i also dont see any need in it being removed. If you get rekt by it. get better.Read the title of this thread carefully! If you did, you'll understand by now that it just doesn't suggest only one solution.
Rekt by it how? I wasn't even complaining about the knockback function of it. I'm annoyed that it kills mobs on the most part. However, I can see why some people like it a lot while I don't want it there, that's the reason I suggest to apply the additional option in the config.yml (I change my mind about replacing with WindJump after thinking about it, so I'm gonna erase that request from those two applications).If you get rekt by it. get better.
I use Tornado to push people out of the way. I don't even use bending often with mobs... And whether someone uses airbending for defensive or offensive purposes is up to them. Not PK. PK can make an element more on the defensive sides, but they won't make airbending weak just because it's defensive. Also, don't comment on how I fight because I certainly do not spam airswipe and suffocate/asphyxiate as I mainly play Chi and Water. Looking at the other comments you've made, this thread is just a rant and all you want is a config opinion which I'm pretty sure already exists.There are some people and some cases where people do care. I'd say you don't care whenever it should be kept as a defensive element, because you'd prefer to kill them with Tornado. While I do have nothing
wrong to what tactic you choose to use - the traditional defensive airbender or of the agreesive one such as Zaheer. If won't care if you choose to spam airswipe and asphyxate them later one.I'm just annoyed that you can easily kill them in a few seconds, because you don't have to put a lot effort in forming this powerful lethal construct.
AlsoI suggest to apply the additional option in the config.yml
Don't know why you people keep misunderstanding me. I said that Tornado should affect mobs on the same as of a player - only pushing them instead of spinning and launching upwards.I already said that a version of Tornado that doesn't affect mobs and players is pointless.
but thats funny ;-; if you dont want your animals being blown away, build a roof.Don't know why you people keep misunderstanding me. I said that Tornado should affect mobs on the same as of a player - only pushing them instead of spinning and launching upwards.
You right on the most part. Since the big airbending's art role were portrayed by the well known corresponding nation people of this art - Air Nomads. While this the nation where most airbenders reside in, they are taught that "all life is sacred" thus they should avoid bringing violence for those beings that bring physical conflict. Although the plugin itself can't force airbenders to not be violent to other players/mobs/sprits/ect. with their bending and general, it still should not promote all of them to become one with the use of airbending, because this is where the bending art originated - from this gentle type of people of this nation. Everything is up to player to decide - to follow this stardard rule of their following nation or avoid it, but I'm gonna tell you this thing - airbending being the weakest element in its offensive attribute makes it notably unique from the other bending arts. I check the config.yml, and I can confidently stated that I'm pretty sure there isn't an option to stop them for abusing mobs to their deaths.I use Tornado to push people out of the way. I don't even use bending often with mobs... And whether someone uses airbending for defensive or offensive purposes is up to them. Not PK. PK can make an element more on the defensive sides, but they won't make airbending weak just because it's defensive. Also, don't comment on how I fight because I certainly do not spam airswipe and suffocate/asphyxiate as I mainly play Chi and Water. Looking at the other comments you've made, this thread is just a rant and all you want is a config opinion which I'm pretty sure already exists.
I personally find walloffire funniest; a bigger joke; You probably have seen what it can do underwater? Not cool at all!but thats funny ;-; if you dont want your animals being blown away, build a roof.
Evidence? Just curious to see a footage of that scene in the series/comics. I do not even care about removing the ability anymore..Aang did it before he went in the AS, and quite quickly, might I add.