HydroMan
Verified Member
Condensation
- a process, when a waterbender pulls moisture from thin air.
This process would be applied for waterbenders. Basically If they happen to be in area where around them there is no source to be found in 50 blocks away, this system will then come into play: there abilities will be reduce down to scale 5-1, giving them advantage to do minor feats when there is no water near them. One of the example would icespike-iceclaw.
Iceclaws: this has been suggested and got looking into, so I'll go straight to my point on how its source can be pulled straight from thin air.
Once icespike is used by the condensation method only, a waterbender can than form iceclaws (in minecraft way - particles) on his/hers fingers with the use of icespike from the moisture found in the air. This will deal minor damage (1.5 hearts ) and will have a medium cooldown.
In warm terraind, such as the deserpotential. nether, there will be none moisture in there, thus the condensation concept won't be applied for waterbenders.
In my opinion, iceclaws should also activate when left clicking with a bottle in hand.
This is example for iceclaws. For Waterarms, it would shape the water into gloves on their hand, rather than arms on arms. Being as gloves, multiabilities like grapple, pull and icespear that its counterpart waterarms has, thissubabilties won't exist.
FrostBreath: There will be a rare chance for the breath of ice to occur.
Basically, when you click with phasechange on a solid block, it will then turn certain type of blocks around that block into ice (or should packed ice?). Clicking a few more times will freeze more and more, reaching the radius to what phasechange is originally set to. Breaking (with hand) those turned into ice blocks, will drop loot of what that previous block consists of (aka grass to dirt).
While frostbreath was used numerious times in show, it still doesn't compare to how Aang used it to freeze a metal chain with the exception of not even needing to use water at all.
Why must this added?
- a process, when a waterbender pulls moisture from thin air.
"Condensation: Not only can skilled waterbenders condense clouds into a usable source of water when they are within close range of one,[53] but they also can condense invisible water vapor right out of the air.[3] Although, due to the limited quantities of water present in the air, as a mere 1% at most of the earth's atmosphere is water vapor, the amount of water extracted from the air is quite minimal. Favorable environment and climatic conditions increase the amount of water one can remove from the air."
- Avatar Wiki.
This process would be applied for waterbenders. Basically If they happen to be in area where around them there is no source to be found in 50 blocks away, this system will then come into play: there abilities will be reduce down to scale 5-1, giving them advantage to do minor feats when there is no water near them. One of the example would icespike-iceclaw.
Iceclaws: this has been suggested and got looking into, so I'll go straight to my point on how its source can be pulled straight from thin air.
Once icespike is used by the condensation method only, a waterbender can than form iceclaws (in minecraft way - particles) on his/hers fingers with the use of icespike from the moisture found in the air. This will deal minor damage (1.5 hearts ) and will have a medium cooldown.
In warm terraind, such as the deserpotential. nether, there will be none moisture in there, thus the condensation concept won't be applied for waterbenders.
In my opinion, iceclaws should also activate when left clicking with a bottle in hand.
This is example for iceclaws. For Waterarms, it would shape the water into gloves on their hand, rather than arms on arms. Being as gloves, multiabilities like grapple, pull and icespear that its counterpart waterarms has, thissubabilties won't exist.
FrostBreath: There will be a rare chance for the breath of ice to occur.
Basically, when you click with phasechange on a solid block, it will then turn certain type of blocks around that block into ice (or should packed ice?). Clicking a few more times will freeze more and more, reaching the radius to what phasechange is originally set to. Breaking (with hand) those turned into ice blocks, will drop loot of what that previous block consists of (aka grass to dirt).
While frostbreath was used numerious times in show, it still doesn't compare to how Aang used it to freeze a metal chain with the exception of not even needing to use water at all.
Why must this added?
- I don't see any point as to why not frostbreath should be added. This is well balanced, as like I said this ability occur only at a very rare, slight chance, so you are almost never likely to see a waterbender performing this and approximately 6-8 times in a year can a waterbender perform this.
- Diversity is fun and cool
- Pretty balanced and very potential.
- Aren't spammable.
- Condensation system gives the upper-hand advantage when no source is found, while still leaving it balance and un-spammabla by lazy benders who don't consider to use block-source selection for their bending often or never.
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