NinjaK
Verified Member
Currently, for water and earth you must select your source before you may use (most) abilities. In the show, this is not the case. I have devised a much simpler and more efficient method for water and earth sourcing.
Description: When using Earth and Water moves that require a selected source, the move will locate a source within a configurable radius of the player using the ability.
For Waterbending, it will prioritize between the blocks, choosing which one is more important. Here is more information on the rules it will follow:
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Dynamic Sourcing Passive
Element: Earth/WaterDynamic Sourcing Passive
Description: When using Earth and Water moves that require a selected source, the move will locate a source within a configurable radius of the player using the ability.
For Waterbending, it will prioritize between the blocks, choosing which one is more important. Here is more information on the rules it will follow:
- It will not choose a source beyond the configurable amount specified.
- This is the prioritized radius the source will select from (measured in blocks, and starting from most prioritized to least): 3, 4, 5, 2, 1. (If this is confusing to you, tell me and I will clarify.)
- It will not use blocks that do not have air above them.
- This is the prioritized block the source will select from, assuming there are multiple blocks in the same range (starting from most prioritized to least): Water, Ice, Snow, Plant.
- If there are multiple blocks on the highest priority, it will choose randomly between the blocks.
- If the ability requires a certain block type, it will use that block type.
- This doesn't apply to SurgeWave, WaterBubble, IceSpike, PhaseChange, HealingWaters, WaterSpout (Does work for WaterSpout Wave or whatever its called), and Bloodbending.
- If you think up anything else to add here, let me know and I'll add it.
For Earthbending, it will prioritize between the blocks, choosing which one is more important. Here is more information on the rules it will follow:
- It will not choose a source beyond the configurable amount specified.
- This is the prioritized radius the source will select from (measured in blocks, and starting from most prioritized to least): 3, 4, 5, 2, 1. (If this is confusing to you, tell me and I will clarify.)
- It will not use blocks that do not have air above them.
- This is the prioritized block the source will select from, assuming there are multiple blocks in the same range (starting from most prioritized to least, if the block is metal/sand and you are not a metalbender/sandbender it will not use that block): Iron, Quartz, Gold, Stone, Dirt, Grass, Sandstone, Sand, Gravel.
- If there are multiple blocks on the highest priority, it will choose randomly between the blocks.
- If the ability requires a certain block type, it will use that block type.
- This doesn't apply to EarthSmash, RaiseEarth, Collapse, EarthTunnel, EarthGrab,Catapult, Shockwave, Tremorsense, Extraction, and LavaFlow.
- If you think up anything else to add here, let me know and I'll add it.
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Thanks for reading. Feel free to give any input!
Thanks for reading. Feel free to give any input!
Last edited: