Janny
Verified Member
(Let me make this clear: I am not stealing off of Easte's (or Loony's) "Team Bending" thread. HIS idea uses 2 people of the same element, while mines uses 2 and or 4 people of different elements.)
This is basically 2 people with 2 different elements helping eachother in bending making Elemental combos without the need of an Avatar.
What?
The idea is that 2 benders with different elements would be able to use their bending together. Such as making combos together like that airblast and fireblast thing Aang used in the last episode on ATLA. And things like Torrent (whip) shot with lightning being able to make it an electrified torrent.
Why?
I feel as though like bending by yourself can get a bit boring at times. And also 2 v 2s usually end up 1 team killing the other teammate. Also this would be GREAT for Team Tournaments.
How?
Well first off, to avoid any accidental usage of this concept of bending, a player will be able to use a command such as /pk team add (user). This command will have a cooldown to avoid people spamming others to team. (Also there should be /pk team toggle to stop annoying players) Once a player is part of your team, you will be able to use your bending together as one.
Moves (You can suggest more in the comments)
Air + Water:
- Spiraling Frostbite / Moves used: Airblast and Iceblast.
Description: A water bender first fires an iceblast and then an airbender uses airblast on the iceblast, making the 2 blasts spiraling each other doing airblast knockback, and damage from iceblast. (Cooldown of about 3-5 seconds)
Base Damage: 2-3 Hearts
Range: Same range as an airblast
Air + Earth
- Rings of Saturn / Moves used: AirShield, and EarthGrab.
Description: An earthbender uses EarthGrab on an airbender, then the airbender uses AirShield while inside the EarthGrab, and then the EarthGrab disappears a 1 or 3 block tall RING of air particles mixed with dirt particles rotates clockwise around the airbender and earthbender. But if the 2 benders go too far away from each other. Anything that gets near it gets knockbacked and and slightly damaged. (Cooldown of about 10-30 seconds)
Base Damage: About half a heart - 1 heart and a half if you touch the ring.
Air + Fire:
- AeroInferno / Moves used: Airburst and FireBurst.
Description: If an airbender a uses airburst and then a firebender uses fireburst on the airburst, the size and range of the burst will be increase by 2 and will have a mixture of air and fire particles doing knockback, damage, and fire tick damage. (Cooldown of about 5-10 seconds)
Base Damage: 2-4 hearts + Fire Tick
Range: Same range as an AirBurst
Water + Earth:
- IceSmash / Moves used: Torrent (Whip Freeze) and EarthSmash:
Description: First an earthbender must use earthsmash, afterwards, a waterbender uses Torrent (whip) and freezes the EarthSmash. Then, either one of the benders can control the rock and throw it. But, if both benders look at the frozen rock, both of them hold shift looking at it, and both click, the frozen rock will go twice as far and will do twice the damage. (Cooldown of about 5-10 seconds)
Base Damage: A bit higher than EarthSmash
Range: The range of EarthSmash
Water + Fire:
- Steamblast / Moves used: Torrent (Whip) and Fireblast (Charged):
Description: First, a waterbender must shoot a torrent (whip), then, if a firebender uses charged fireblast on the torrent whip, the both will turn into one, medium sized, blast of A LOT of air particles that will do knockback, blindness, and a tiny bit of health. (Cooldown of about 5-10)
Base Damage: Half a heart - 1 heart
Range: Range of an airblast
Blindess Duration: 3-10 Seconds
Fire + Earth:
- TerraBarrage / Moves used: Wall of Fire and Earthblast:
Description: First, a firebender must use Wall of Fire, then an earthbender can spam shoot earthblasts at the Wall of Fire, setting the rock on fire, and increasing the damage. (Works until Wall of Fire is on cooldown)
Base Damage: A bit higher than earthblast + Fire Tick
Range: Same as an earthblast
Air + Water + Earth + Fire:
- ElementalBlast / Moves used: Airblast, Torrent (Whip), Earthblast, and Fireblast:
Discription: (The combo must be done in the cycle of the elements, Air, Water, Earth, and Fire.) All 4 of the benders must shoot their elements' signature move at a single point. Once done, a blast of spiraling air particles, rain particles, dirt particles, and fire particles will fire in the direction the airbender is looking at. (Cooldown is about 10-30 seconds)
Base Damage: 3-6 Hearts + Fire Tick
Range: A little bit farther than an airblast
PLEASE SUGGEST MORE MOVES IN THE COMMENTS!
This is basically 2 people with 2 different elements helping eachother in bending making Elemental combos without the need of an Avatar.
What?
The idea is that 2 benders with different elements would be able to use their bending together. Such as making combos together like that airblast and fireblast thing Aang used in the last episode on ATLA. And things like Torrent (whip) shot with lightning being able to make it an electrified torrent.
Why?
I feel as though like bending by yourself can get a bit boring at times. And also 2 v 2s usually end up 1 team killing the other teammate. Also this would be GREAT for Team Tournaments.
How?
Well first off, to avoid any accidental usage of this concept of bending, a player will be able to use a command such as /pk team add (user). This command will have a cooldown to avoid people spamming others to team. (Also there should be /pk team toggle to stop annoying players) Once a player is part of your team, you will be able to use your bending together as one.
Moves (You can suggest more in the comments)
Air + Water:
- Spiraling Frostbite / Moves used: Airblast and Iceblast.
Description: A water bender first fires an iceblast and then an airbender uses airblast on the iceblast, making the 2 blasts spiraling each other doing airblast knockback, and damage from iceblast. (Cooldown of about 3-5 seconds)
Base Damage: 2-3 Hearts
Range: Same range as an airblast
Air + Earth
- Rings of Saturn / Moves used: AirShield, and EarthGrab.
Description: An earthbender uses EarthGrab on an airbender, then the airbender uses AirShield while inside the EarthGrab, and then the EarthGrab disappears a 1 or 3 block tall RING of air particles mixed with dirt particles rotates clockwise around the airbender and earthbender. But if the 2 benders go too far away from each other. Anything that gets near it gets knockbacked and and slightly damaged. (Cooldown of about 10-30 seconds)
Base Damage: About half a heart - 1 heart and a half if you touch the ring.
Air + Fire:
- AeroInferno / Moves used: Airburst and FireBurst.
Description: If an airbender a uses airburst and then a firebender uses fireburst on the airburst, the size and range of the burst will be increase by 2 and will have a mixture of air and fire particles doing knockback, damage, and fire tick damage. (Cooldown of about 5-10 seconds)
Base Damage: 2-4 hearts + Fire Tick
Range: Same range as an AirBurst
Water + Earth:
- IceSmash / Moves used: Torrent (Whip Freeze) and EarthSmash:
Description: First an earthbender must use earthsmash, afterwards, a waterbender uses Torrent (whip) and freezes the EarthSmash. Then, either one of the benders can control the rock and throw it. But, if both benders look at the frozen rock, both of them hold shift looking at it, and both click, the frozen rock will go twice as far and will do twice the damage. (Cooldown of about 5-10 seconds)
Base Damage: A bit higher than EarthSmash
Range: The range of EarthSmash
Water + Fire:
- Steamblast / Moves used: Torrent (Whip) and Fireblast (Charged):
Description: First, a waterbender must shoot a torrent (whip), then, if a firebender uses charged fireblast on the torrent whip, the both will turn into one, medium sized, blast of A LOT of air particles that will do knockback, blindness, and a tiny bit of health. (Cooldown of about 5-10)
Base Damage: Half a heart - 1 heart
Range: Range of an airblast
Blindess Duration: 3-10 Seconds
Fire + Earth:
- TerraBarrage / Moves used: Wall of Fire and Earthblast:
Description: First, a firebender must use Wall of Fire, then an earthbender can spam shoot earthblasts at the Wall of Fire, setting the rock on fire, and increasing the damage. (Works until Wall of Fire is on cooldown)
Base Damage: A bit higher than earthblast + Fire Tick
Range: Same as an earthblast
Air + Water + Earth + Fire:
- ElementalBlast / Moves used: Airblast, Torrent (Whip), Earthblast, and Fireblast:
Discription: (The combo must be done in the cycle of the elements, Air, Water, Earth, and Fire.) All 4 of the benders must shoot their elements' signature move at a single point. Once done, a blast of spiraling air particles, rain particles, dirt particles, and fire particles will fire in the direction the airbender is looking at. (Cooldown is about 10-30 seconds)
Base Damage: 3-6 Hearts + Fire Tick
Range: A little bit farther than an airblast
PLEASE SUGGEST MORE MOVES IN THE COMMENTS!
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