NinjaK
Verified Member
So something I want to mention ahead of time, I don't expect this to be something that happens fast in the core, considering they haven't gotten much into the Probending plugin stuff yet. This suggestion is more of a custom ability thing. Anyways, lets get into things.
I just need 3 abilities, one for each element used in Probending. These are extremely simple and deal only knockback. All the information is shown below;
Description: Punch in any direction to fire a small amount of fire in that direction. This move deals no damage, does not ignite any entity hit, and can be redirected. It is used purely for knockback in Probending.
Hold shift with this ability to block with it. When another Probending move hits you while you're blocking with ProFire, it negates some knockback and the shield is removed.
Cooldown: 100 milliseconds.
Damage: 0
Range: 100
Description: Punch in any direction to fire a small amount of water in that direction. This move deals no damage, and can be redirected. It is used purely for knockback in Probending. If possible, I would like this move to be able to be used without selecting a water source. Preferably, I'd like if it would pull nearby water up through iron bars. It should not remove the source water block.
Hold shift with this ability to block with it. When another Probending move hits you while you're blocking with ProWater, it negates some knockback and the shield is removed.
Cooldown: 100 milliseconds.
Damage: 0
Range: 100
Description: Punch in any direction to fire a small amount of earth in that direction. This move deals no damage, and can be redirected. It is used purely for knockback in Probending. If possible, I would like this move to be able to be used without selecting an earth source, where it instead uses a nearby earth source. Also, the source block used must respawn immediately.
Hold shift with this ability to block with it. When another Probending move hits you while you're blocking with ProEarth, it negates some knockback and the shield is removed.
Cooldown: 100 milliseconds.
Damage: 0
Range: 100
Description: Punch in any direction to fire a small amount of air in that direction. This move deals no damage and can be redirected. It is used purely for knockback in Probending.
Hold shift with this ability to block with it. When another Probending move hits you while you're blocking with ProAir, it negates some knockback and the shield is removed.
Cooldown: 100 milliseconds.
Damage: 0
Range: 100
(Attacking) High knockback
(Blocking) Negates low knockback.
ProWater:
(Attacking) Average knockback
(Blocking) Negates average knockback.
ProEarth:
(Attacking) Low knockback
(Blocking) Negates the most knockback.
ProAir:
(Attacking) Most knockback
(Blocking) Negates the least knockback.
(Watch the Earthbender)
Another note, when any of these abilities hit eachother both abilities should cancel.
Anyways, that's about it. Anyone who can make this for me, thanks ahead of time!
I just need 3 abilities, one for each element used in Probending. These are extremely simple and deal only knockback. All the information is shown below;
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ProFire
Element: FireDescription: Punch in any direction to fire a small amount of fire in that direction. This move deals no damage, does not ignite any entity hit, and can be redirected. It is used purely for knockback in Probending.
Hold shift with this ability to block with it. When another Probending move hits you while you're blocking with ProFire, it negates some knockback and the shield is removed.
Cooldown: 100 milliseconds.
Damage: 0
Range: 100
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ProWater
Element: WaterDescription: Punch in any direction to fire a small amount of water in that direction. This move deals no damage, and can be redirected. It is used purely for knockback in Probending. If possible, I would like this move to be able to be used without selecting a water source. Preferably, I'd like if it would pull nearby water up through iron bars. It should not remove the source water block.
Hold shift with this ability to block with it. When another Probending move hits you while you're blocking with ProWater, it negates some knockback and the shield is removed.
Cooldown: 100 milliseconds.
Damage: 0
Range: 100
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ProEarth
Element: EarthDescription: Punch in any direction to fire a small amount of earth in that direction. This move deals no damage, and can be redirected. It is used purely for knockback in Probending. If possible, I would like this move to be able to be used without selecting an earth source, where it instead uses a nearby earth source. Also, the source block used must respawn immediately.
Hold shift with this ability to block with it. When another Probending move hits you while you're blocking with ProEarth, it negates some knockback and the shield is removed.
Cooldown: 100 milliseconds.
Damage: 0
Range: 100
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ProAir
Element: AirDescription: Punch in any direction to fire a small amount of air in that direction. This move deals no damage and can be redirected. It is used purely for knockback in Probending.
Hold shift with this ability to block with it. When another Probending move hits you while you're blocking with ProAir, it negates some knockback and the shield is removed.
Cooldown: 100 milliseconds.
Damage: 0
Range: 100
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Knockback
ProFire:Knockback
(Attacking) High knockback
(Blocking) Negates low knockback.
ProWater:
(Attacking) Average knockback
(Blocking) Negates average knockback.
ProEarth:
(Attacking) Low knockback
(Blocking) Negates the most knockback.
ProAir:
(Attacking) Most knockback
(Blocking) Negates the least knockback.
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Extras
Example of blocking mechanic:Extras
(Watch the Earthbender)
Another note, when any of these abilities hit eachother both abilities should cancel.
Anyways, that's about it. Anyone who can make this for me, thanks ahead of time!
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