Finding out if the player was sneaking and using an ability. I was told by jed it was not possible.what wasnt possible ?
Finding out if the player was sneaking and using an ability. I was told by jed it was not possible.what wasnt possible ?
erm, for torrent it is.Finding out if the player was sneaking and using an ability. I was told by jed it was not possible.
if(player.isSneaking()){
if(!Torrent.instances.containsKey(player)){
//IceGlide
}
}
I'd have to do that for every water ability, and whyyyyy. I should just make it a method of my own :/erm, for torrent it is.
Code:if(player.isSneaking()){ if(!Torrent.instances.containsKey(player)){ //IceGlide } }
I don't want to limit it to only one slotIs there any way this can be added to water spout? That way, one would hold shift to move quickly though ice and water with one slot.
I don't want to limit it to only one slot
if(GeneralMethods.getBoundAbility(player) == null ||
!AbilityModuleManager.shiftabilities.contains(GeneralMethods.getBoundAbility(player))){
//IceGlide
}
Oh it's passive! That means it's not bound by a slot, I like that more. This may be a bit off topic, but do you know how to or if it is possible to get water sport's swimming boost to be passive as well?I don't want to limit it to only one slot
FINN I KNOW HOW TO DO THAT ;-;That makes it work like swiftswim.Code:if(GeneralMethods.getBoundAbility(player) == null || !AbilityModuleManager.shiftabilities.contains(GeneralMethods.getBoundAbility(player))){ //IceGlide }
It already is a passive, Sneak in water on a slot with nothing bound.Oh it's passive! That means it's not bound by a slot, I like that more. This may be a bit off topic, but do you know how to or if it is possible to get water sport's swimming boost to be passive as well?
Read the rest of this update entry...-Renamed to IceSlide, it will generate a new config for it
-Fixed config not generating for 1.7.0 Beta 12
You mean so if it's toggled off, the ability won't activate on ice?Is it impossible to make the passive ability toggle-able like tremmorsense and illumination?
How would it be toggled?Yeah
The whole point of the move is to make it not need to be bound.Through clicking on the ablility when selected.
Read the rest of this update entry...- Improved code
- Better particles
Read the rest of this update entry...Update to version 1.7
What do you mean?
That's this addon logic alright!