owlcool
Verified Member
This will be an RPG for probending matches.
You have 3 team members, each of which you have to realistically make up that can only bend one element.
Abilities of individual teammates:
You rank your team mates on their abilities on a 1-3 scale on multiple points on your first post. You can have a max of 6 points per player distributed across these categories.
Abilities:
•Strength: Entails the strength of a shield and attack.
•Speed: Entails being able to blast back faster then another player shielding.
•Intelligence: Entails Strategy and how successful it is.
Players: You must have 3 Benders on your team, each of whom are blocked from using all sub elements.
•Water: Can't use plant, blood, ice, fog, healing or spiritbending.
•Earth: Can't use metal, sand or lava.
•Fire: Can't use lightning, lightning redirection or combustion.
There are 2 more point systems.
This point system can make the scale tip in a bender's favor if they have a certain amount of skill in such, despite their element potentially not being best suited towards that skill. A bender can have a max of 6 points in this category.
•Attack: this entails an attack breaking through a shield or having more knockback.
•Defense: This entails shielding an attack.
•Mobility: This entails dodging a attack.
Finally we add in the points for if a player is a certain element.
Add in 3 to your fire bender on attack and 1 on mobility.
Add in 1 to an attack, 1 to a shield, and 2 on mobility and 1 on attack to your water bender.
Add in 3 to an Earthbenders defense and 1 to it's attack.
Now, once you have all that, go ahead and put ranks on the Strength, Intelligence, Speed, Mobility, Attack and Defense.
Now do that for your other two probending players.
Yes, I understand this is complicated. But it would be the best way to have this be an actual fair rpg. After you have done this, you can start role playing against other players using these statistics on this thread.
Finally, I would like to mention that Strength, Speed and Intelligence should be for tie breakers in their respective areas.
Finally, NO KILLING!!!
You have 3 team members, each of which you have to realistically make up that can only bend one element.
Abilities of individual teammates:
You rank your team mates on their abilities on a 1-3 scale on multiple points on your first post. You can have a max of 6 points per player distributed across these categories.
Abilities:
•Strength: Entails the strength of a shield and attack.
•Speed: Entails being able to blast back faster then another player shielding.
•Intelligence: Entails Strategy and how successful it is.
Players: You must have 3 Benders on your team, each of whom are blocked from using all sub elements.
•Water: Can't use plant, blood, ice, fog, healing or spiritbending.
•Earth: Can't use metal, sand or lava.
•Fire: Can't use lightning, lightning redirection or combustion.
There are 2 more point systems.
This point system can make the scale tip in a bender's favor if they have a certain amount of skill in such, despite their element potentially not being best suited towards that skill. A bender can have a max of 6 points in this category.
•Attack: this entails an attack breaking through a shield or having more knockback.
•Defense: This entails shielding an attack.
•Mobility: This entails dodging a attack.
Finally we add in the points for if a player is a certain element.
Add in 3 to your fire bender on attack and 1 on mobility.
Add in 1 to an attack, 1 to a shield, and 2 on mobility and 1 on attack to your water bender.
Add in 3 to an Earthbenders defense and 1 to it's attack.
Now, once you have all that, go ahead and put ranks on the Strength, Intelligence, Speed, Mobility, Attack and Defense.
Now do that for your other two probending players.
Yes, I understand this is complicated. But it would be the best way to have this be an actual fair rpg. After you have done this, you can start role playing against other players using these statistics on this thread.
Finally, I would like to mention that Strength, Speed and Intelligence should be for tie breakers in their respective areas.
Finally, NO KILLING!!!
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