Loony
Verified Member
What's wrong with OctopusForm?
I think we can all agree that octopusform is one of the most unused Waterbending abilities.
The reasons for this are;
Octopusform would take less time to form, but also change the animation in the way that it forms. Instead of water appearing around you, a stream of water would travel towards you and then separate when it reaches you into 4-6 octopus arms (configurable). The stream of water would take around 2-3 seconds to reach you, but once it reaches the arms spread out almost instantly.
When charging the move, you need to keep hold of shift, but after it has fully charged and the arms appear you may release shift. While using octopusform you receive slowness 1, as it would require you to constantly waterbend to keep the move active, so you wouldn't be able to move very fast.
You would be able to redirect / block water abilities like;
The arms would be longer than they currently are and have more range. You would only be able to use one arm at a time (so you cannot attack until your arm comes back to you)
Octopusform would also be able to be used for defense. You would be able to hold shift and right click and your tentacles would be brought in and spin around your body, blocking most attack moves. If someone were to step into this circle it would push them back.
When in this feature, you have 4-6 seconds before it runs out which would then expand outwards in a torrent wall way, meaning you can't use octopusform again until the cooldown is done.
You would only be able to use octopusform for a certain amount of time. The time would be editable, but the default would be 20 seconds.
I think we can all agree that octopusform is one of the most unused Waterbending abilities.
The reasons for this are;
- Start-up time is too slow
- Movement speed is too slow
- Range isn't high enough with the movement speed given
- The attack knocks the player back, meaning you have to slowly walk to land another attack
- Doesn't have enough defence
- Octopusform would take less time to charge up
- Able to redirect water abilities
- Able to pull players towards
- Tentacles have more range, they're longer and look more realistic / better
- Easier movement
- More defence
Octopusform would take less time to form, but also change the animation in the way that it forms. Instead of water appearing around you, a stream of water would travel towards you and then separate when it reaches you into 4-6 octopus arms (configurable). The stream of water would take around 2-3 seconds to reach you, but once it reaches the arms spread out almost instantly.
When charging the move, you need to keep hold of shift, but after it has fully charged and the arms appear you may release shift. While using octopusform you receive slowness 1, as it would require you to constantly waterbend to keep the move active, so you wouldn't be able to move very fast.
You would be able to redirect / block water abilities like;
- WaterManipulation (Redirect)
- IceSpike (Blocked)
The arms would be longer than they currently are and have more range. You would only be able to use one arm at a time (so you cannot attack until your arm comes back to you)
Octopusform would also be able to be used for defense. You would be able to hold shift and right click and your tentacles would be brought in and spin around your body, blocking most attack moves. If someone were to step into this circle it would push them back.
When in this feature, you have 4-6 seconds before it runs out which would then expand outwards in a torrent wall way, meaning you can't use octopusform again until the cooldown is done.
You would only be able to use octopusform for a certain amount of time. The time would be editable, but the default would be 20 seconds.
Last edited: