HydroMan
Verified Member
Name: Leap
Element: Chi Blocking
Type: Mobility type
Function/Purpose: With this, you will start to leap on the surface on water ,but you will be limited to a few jumps, like four or five, and duration of the move would be very short so you would need it to perform it fast. Do you use it, you simple l-click while floating(staying) above water, then you'll need to go toward (w key by default) and tap space. You then you will begin making a jump/hop in the direction you are looking , making you leap like a frog. You have do this correctly. While you do/finish your first jump, you'll need to quickly tap space again after you land on water do to another jump and continuo with each leap, making you leap like a frog. If you don't tap shift after the leap, you will immetadly fall in water after 0.5 seconds has pass . After the limited amout of leaps(that would be configurable) have been perform, the move would then stop and have a large cool down. And I know you would ask like "Why is this needed?" This would have a very good potentianal of escaping from large pools of water while you can be screwed by benders (especally by water ones) as every other benders could easily get out of water fast (well ,except fire i think). The more jumps/leaps you would do, the more further which each jump you would go
Configuration (by default):
CoolDown (self explanatory): 10min.
Leaps (how many jumps you can perform): 5
Duration (how long does the ability stays activate if no leaps where perform yet): 3sec
Length (how many blocks one leap does ): 4
Further (each leap performed makes you jump 1x more blocks further): true
Element: Chi Blocking
Type: Mobility type
Function/Purpose: With this, you will start to leap on the surface on water ,but you will be limited to a few jumps, like four or five, and duration of the move would be very short so you would need it to perform it fast. Do you use it, you simple l-click while floating(staying) above water, then you'll need to go toward (w key by default) and tap space. You then you will begin making a jump/hop in the direction you are looking , making you leap like a frog. You have do this correctly. While you do/finish your first jump, you'll need to quickly tap space again after you land on water do to another jump and continuo with each leap, making you leap like a frog. If you don't tap shift after the leap, you will immetadly fall in water after 0.5 seconds has pass . After the limited amout of leaps(that would be configurable) have been perform, the move would then stop and have a large cool down. And I know you would ask like "Why is this needed?" This would have a very good potentianal of escaping from large pools of water while you can be screwed by benders (especally by water ones) as every other benders could easily get out of water fast (well ,except fire i think). The more jumps/leaps you would do, the more further which each jump you would go
Configuration (by default):
CoolDown (self explanatory): 10min.
Leaps (how many jumps you can perform): 5
Duration (how long does the ability stays activate if no leaps where perform yet): 3sec
Length (how many blocks one leap does ): 4
Further (each leap performed makes you jump 1x more blocks further): true
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