Janny
Verified Member
In the show, water has been shown to be used in many ways and is shown to be redirected in many ways.
Here is an example:
As seen in the example, Katara used a whip of water and Pakku used her whip to make a sort of slide of ice to get to Katara.
This proves waterbenders and their potential to redirect is bigger than we thought.
How this would work:
Lets say someone threw a torrent whip at another waterbender. The waterbender holds shift at the right time and clicks shooting a surge from the water in the whip that was heading towards him. Now, I know what you might be saying, "But this would make waterbending battle last forever!" No, if this were implemented there should be 2 things (You choose because it can't be both), either there is a configurable chance system that only allows this type of redirection sometimes, or the player has to tap shift at the right time to stop the water and redirect it. Now you might be also saying, "The plugin already has that!", yes that is true, but this is only with some moves and in the plugin if you redirect, you would be redirecting the same move that was coming towards you. With this, you would be able to redirect ANY damaging move and choosing to redirect it creating ANY other move. Still don't get it? Let me show a clearer example: A waterbender shoots a torrent whip at another waterbender. The waterbender being attacked would hold shift with any slot to stop the water coming at him. Then, he would switch to his Surge slot and click to shoot a wave of water with the torrent whip that was being shot at him.
There would be different ways to use another waterbender's water to use moves, here is how:
HealingWaters: Hold Shift looking at the water your opponent is waterbending, switch to your healingwaters slot and click, then the water would come to your feet and give you the regeneration.
Iceblast: Hold shift looking at the water your opponent is waterbending, switch to your phasechange slot then click, the water will then freeze. Then switch to your iceblast and click and it should shoot the iceblast.
IceSpike: Hold shift looking at the water your opponent is waterbending, switch to your icespike slot and click and it should shoot the icespike.
Octopusform: Hold shift looking at the water your opponent is waterbending, switch to your octopusform slot and hold shift and the octopusform will form.
PhaseChange: Hold shift looking at the water your opponent is waterbending, switch to your phasechange slot and click and the water would turn into ice. Tap shift and the ice will melt.
Surge: Hold shift looking at the water your opponent is waterbending, switch to your surge slot and click to make the surge wave. To make the surge shield should you switch to your surge and wait a few seconds and it will turn into the surge shield.
Torrent: Hold shift looking at the water your opponent is waterbending, switch to your torrent slot and click to make the water ring around you and it should function like a regular torrent after that.
WaterManipulation: Hold shift looking at the water your opponent is waterbending, switch to your watermanipulation slot and click and you will shoot a watermanipulation with the water from your opponent.
WaterSpout Wave: Hold shift looking at the water your opponent is waterbending, switch to your waterspout slot and click and the water will start spinning around you like it should and then let go of shift so you will do the waterspout wave like normal waterspout should do.
Here is an example:
As seen in the example, Katara used a whip of water and Pakku used her whip to make a sort of slide of ice to get to Katara.
This proves waterbenders and their potential to redirect is bigger than we thought.
How this would work:
Lets say someone threw a torrent whip at another waterbender. The waterbender holds shift at the right time and clicks shooting a surge from the water in the whip that was heading towards him. Now, I know what you might be saying, "But this would make waterbending battle last forever!" No, if this were implemented there should be 2 things (You choose because it can't be both), either there is a configurable chance system that only allows this type of redirection sometimes, or the player has to tap shift at the right time to stop the water and redirect it. Now you might be also saying, "The plugin already has that!", yes that is true, but this is only with some moves and in the plugin if you redirect, you would be redirecting the same move that was coming towards you. With this, you would be able to redirect ANY damaging move and choosing to redirect it creating ANY other move. Still don't get it? Let me show a clearer example: A waterbender shoots a torrent whip at another waterbender. The waterbender being attacked would hold shift with any slot to stop the water coming at him. Then, he would switch to his Surge slot and click to shoot a wave of water with the torrent whip that was being shot at him.
There would be different ways to use another waterbender's water to use moves, here is how:
HealingWaters: Hold Shift looking at the water your opponent is waterbending, switch to your healingwaters slot and click, then the water would come to your feet and give you the regeneration.
Iceblast: Hold shift looking at the water your opponent is waterbending, switch to your phasechange slot then click, the water will then freeze. Then switch to your iceblast and click and it should shoot the iceblast.
IceSpike: Hold shift looking at the water your opponent is waterbending, switch to your icespike slot and click and it should shoot the icespike.
Octopusform: Hold shift looking at the water your opponent is waterbending, switch to your octopusform slot and hold shift and the octopusform will form.
PhaseChange: Hold shift looking at the water your opponent is waterbending, switch to your phasechange slot and click and the water would turn into ice. Tap shift and the ice will melt.
Surge: Hold shift looking at the water your opponent is waterbending, switch to your surge slot and click to make the surge wave. To make the surge shield should you switch to your surge and wait a few seconds and it will turn into the surge shield.
Torrent: Hold shift looking at the water your opponent is waterbending, switch to your torrent slot and click to make the water ring around you and it should function like a regular torrent after that.
WaterManipulation: Hold shift looking at the water your opponent is waterbending, switch to your watermanipulation slot and click and you will shoot a watermanipulation with the water from your opponent.
WaterSpout Wave: Hold shift looking at the water your opponent is waterbending, switch to your waterspout slot and click and the water will start spinning around you like it should and then let go of shift so you will do the waterspout wave like normal waterspout should do.
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