SenpaiBlaze
Verified Member
HELLO LADIES GENTLEMEN AND RANDOM PEOPLE, AND GOOGLE BOTS ON THIS SITE OF COURSE.
I present, as requested by many, @owlcool and @finnbon , presenting,
Waterarms
水アームズ
Arms acqua
Wasser Waffen
Was that needed? Overkill? Shure.
Changelog
Downloads
Coming In Beta!
Screenshots
Coming In Later Alpha Versions!
Features
By that, by member confusion (no offense, just stating why i posted it), I mean you may not steal the attacks/functions of mine.
Enjoy ^-^
I present, as requested by many, @owlcool and @finnbon , presenting,
Waterarms
水アームズ
Arms acqua
Wasser Waffen
Was that needed? Overkill? Shure.
Changelog
- Alpha 1.0 - Created (Animation, Waterline/Icewhip base set up)
- Update Alpha 1.3
- Fixed Waterline not working, connected it to the listener class as a player animation
- Added Description (Huge, and detailed!)
- Fixed Configuration for each individual move, such as waterline or icewhip. They are under separate configuration from waterarms, titled "WAWaterline" and "WAIcewhip" This might be a little more space filling - but it is worth it and allows you to have more control over the waterarms
- Fixed an issue (a small mistake on my part) making it so you had to have icewhip bound to use it, instead of waterarms. - Update Alpha 3!
- Complete Re-write of waterline!
- Re-write of part of waterarms listener
- Alpha 3.8
- New Config System (Example Below)
- Complete Re-Write of IceWhip
Downloads
Coming In Beta!
Screenshots
Coming In Later Alpha Versions!
Features
- Waterarms lets you use it as a temporary spout automatically, shoot water behind you to make you swim faster (fast swim)
- Icewhip shoots a whip of ice out, doing less damage but slowing the enemy down
- Waterline shoots a whip of water out, doing more damage than icewhip
- Waterline also allows you to grapple to an area if it hits a block rather than a target
By that, by member confusion (no offense, just stating why i posted it), I mean you may not steal the attacks/functions of mine.
Enjoy ^-^
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