Gahshunk
Verified Member
Your suggestions aren't award winners either, don't be rude to other members of our community by using sarcasm instead constructive criticism.*owlcool uses peck, "It's super effective!"
Your suggestions aren't award winners either, don't be rude to other members of our community by using sarcasm instead constructive criticism.*owlcool uses peck, "It's super effective!"
So... Let me break apart your comment to try and get what your saying...condensation is one of the most useless waterbending moves there is. Oh wait, I am wrong about how much use it has. It is ONLY useable by waterbenders, it is SLOWER then just right clicking water, and it can be a move only usable by certain people, like how bloodbending or lightningbending could work on some servers. So there *Might* be a small amount of users that use this. Oh yeah, must I add that rain is laggy and is usually turned off because it debuffs firebending to extreme amounts?
- I'm pretty sure rainbending isn't useless, especially because we are chatting on a post asking for its implementation but... it looks like you have some reasons as to why its socondensation is one of the most useless waterbending moves there is
so lets go over them...useless
- Well it is a Waterbending move so, I wouldn't expect this to be a complete surprise... If you want I can change the move to allow Firebenders to use it as well.It is ONLY useable by waterbenders
- I agree, I'm pretty sure bending various small droplets of water directly into a bottle is in fact slower then directly filling it up all at once. Thanks for pointing that out! Im sure most people would agree with us as well.it is SLOWER then just right clicking water
- I also agree, only powerful benders could manipulate that amount of water with such precision. Thanks for also noting this!it can be a move only usable by certain people, like how bloodbending or lightningbending
- As a developer of ProjectKorra I can confirm that rain has no direct debuffing effects on firebending. In responce to rain being disabled, most bending servers I go on do have rain enabled. I'm not exactly sure why the ones you play on don't but maybe its because they care and are considerate enough to not make people like you lag.Oh yeah, must I add that rain is laggy and is usually turned off because it debuffs firebending to extreme amounts?
? Throughout your comment you did nothing but bash me with truthful facts about how Rainbending mechanics should be and how Condensation worked? I fail to understand how this exactly makes my moveone of the most useless Waterbending moves there is
but I apologize regardless. Please feel free to make your own form of a more accurate Rainbending Add-On. I'm sure that with your knowledge of ProjectKorra and Java you could spent the countless hours required to make a move which also encompasses all these very important aspects of Rainbending that we both agree Condensation already has.useless
ggSo... Let me break apart your comment to try and get what your saying...
- I'm pretty sure rainbending isn't useless, especially because we are chatting on a post asking for its implementation but... it looks like you have some reasons as to why its so so lets go over them...
1. - Well it is a Waterbending move so, I wouldn't expect this to be a complete surprise... If you want I can change the move to allow Firebenders to use it as well.
2. - I agree, I'm pretty sure bending various small droplets of water directly into a bottle is in fact slower then directly filling it up all at once. Thanks for pointing that out! Im sure most people would agree with us as well.
3. - I also agree, only powerful benders could manipulate that amount of water with such precision. Thanks for also noting this!
4. - As a developer of ProjectKorra I can confirm that rain has no direct debuffing effects on firebending. In responce to rain being disabled, most bending servers I go on do have rain enabled. I'm not exactly sure why the ones you play on don't but maybe its because they care and are considerate enough to not make people like you lag.
So I'm glad that after reviewing your comment we can agree that...
1. Waterbenders can waterbend
2. Rainbending is more complicated then filling a bottle up from a source
3. Rainbending takes more skill then a normal bender
So... why exactly do these facts constitute as evidence that Condensation is ? Throughout your comment you did nothing but bash me with truthful facts about how Rainbending mechanics should be and how Condensation worked? I fail to understand how this exactly makes my move but I apologize regardless. Please feel free to make your own form of a more accurate Rainbending Add-On. I'm sure that with your knowledge of ProjectKorra and Java you could spent the countless hours required to make a move which also encompasses all these very important aspects of Rainbending that we both agree Condensation already has.
but rainbenders rainbendSo... Let me break apart your comment to try and get what your saying...
- I'm pretty sure rainbending isn't useless, especially because we are chatting on a post asking for its implementation but... it looks like you have some reasons as to why its so so lets go over them...
1. - Well it is a Waterbending move so, I wouldn't expect this to be a complete surprise... If you want I can change the move to allow Firebenders to use it as well.
2. - I agree, I'm pretty sure bending various small droplets of water directly into a bottle is in fact slower then directly filling it up all at once. Thanks for pointing that out! Im sure most people would agree with us as well.
3. - I also agree, only powerful benders could manipulate that amount of water with such precision. Thanks for also noting this!
4. - As a developer of ProjectKorra I can confirm that rain has no direct debuffing effects on firebending. In responce to rain being disabled, most bending servers I go on do have rain enabled. I'm not exactly sure why the ones you play on don't but maybe its because they care and are considerate enough to not make people like you lag.
So I'm glad that after reviewing your comment we can agree that...
1. Waterbenders can waterbend
2. Rainbending is more complicated then filling a bottle up from a source
3. Rainbending takes more skill then a normal bender
So... why exactly do these facts constitute as evidence that Condensation is ? Throughout your comment you did nothing but bash me with truthful facts about how Rainbending mechanics should be and how Condensation worked? I fail to understand how this exactly makes my move but I apologize regardless. Please feel free to make your own form of a more accurate Rainbending Add-On. I'm sure that with your knowledge of ProjectKorra and Java you could spent the countless hours required to make a move which also encompasses all these very important aspects of Rainbending that we both agree Condensation already has.
Would you like some rain for that burn?So... Let me break apart your comment to try and get what your saying...
- I'm pretty sure rainbending isn't useless, especially because we are chatting on a post asking for its implementation but... it looks like you have some reasons as to why its so so lets go over them...
1. - Well it is a Waterbending move so, I wouldn't expect this to be a complete surprise... If you want I can change the move to allow Firebenders to use it as well.
2. - I agree, I'm pretty sure bending various small droplets of water directly into a bottle is in fact slower then directly filling it up all at once. Thanks for pointing that out! Im sure most people would agree with us as well.
3. - I also agree, only powerful benders could manipulate that amount of water with such precision. Thanks for also noting this!
4. - As a developer of ProjectKorra I can confirm that rain has no direct debuffing effects on firebending. In responce to rain being disabled, most bending servers I go on do have rain enabled. I'm not exactly sure why the ones you play on don't but maybe its because they care and are considerate enough to not make people like you lag.
So I'm glad that after reviewing your comment we can agree that...
1. Waterbenders can waterbend
2. Rainbending is more complicated then filling a bottle up from a source
3. Rainbending takes more skill then a normal bender
So... why exactly do these facts constitute as evidence that Condensation is ? Throughout your comment you did nothing but bash me with truthful facts about how Rainbending mechanics should be and how Condensation worked? I fail to understand how this exactly makes my move but I apologize regardless. Please feel free to make your own form of a more accurate Rainbending Add-On. I'm sure that with your knowledge of ProjectKorra and Java you could spent the countless hours required to make a move which also encompasses all these very important aspects of Rainbending that we both agree Condensation already has.
Rain. Is. Laggy. For. Everyone. If you go on a server with it actually raining you and there are staff on for enough time you will see a lot of players asking for the server owner to turn off the rain. That includes waterbenders, because this move isn't the highest priority over not lagging. It isn't A priority over not lagging.So... Let me break apart your comment to try and get what your saying...
- I'm pretty sure rainbending isn't useless, especially because we are chatting on a post asking for its implementation but... it looks like you have some reasons as to why its so so lets go over them...
1. - Well it is a Waterbending move so, I wouldn't expect this to be a complete surprise... If you want I can change the move to allow Firebenders to use it as well.
2. - I agree, I'm pretty sure bending various small droplets of water directly into a bottle is in fact slower then directly filling it up all at once. Thanks for pointing that out! Im sure most people would agree with us as well.
3. - I also agree, only powerful benders could manipulate that amount of water with such precision. Thanks for also noting this!
4. - As a developer of ProjectKorra I can confirm that rain has no direct debuffing effects on firebending. In responce to rain being disabled, most bending servers I go on do have rain enabled. I'm not exactly sure why the ones you play on don't but maybe its because they care and are considerate enough to not make people like you lag.
So I'm glad that after reviewing your comment we can agree that...
1. Waterbenders can waterbend
2. Rainbending is more complicated then filling a bottle up from a source
3. Rainbending takes more skill then a normal bender
So... why exactly do these facts constitute as evidence that Condensation is ? Throughout your comment you did nothing but bash me with truthful facts about how Rainbending mechanics should be and how Condensation worked? I fail to understand how this exactly makes my move but I apologize regardless. Please feel free to make your own form of a more accurate Rainbending Add-On. I'm sure that with your knowledge of ProjectKorra and Java you could spent the countless hours required to make a move which also encompasses all these very important aspects of Rainbending that we both agree Condensation already has.
it doesnt lag for me. i stay at a steady 150 fps with rain...Rain. Is. Laggy. For. Everyone.
maybe 1 or 2, but barely any.you will see a lot of players asking for the server owner to turn off the rain.
its not.Rain is laggy. Very very laggy.
its not. youve got a bad pc.you should notice that rain is laggy
how is logic a debuff?And rain is a major debuff to firebending because it takes away the aspect of cooking food by just hitting it with fireblast
then dont play on them servers.some rpg servers might have heatcontrol to be disabled
If you turned off the rain, then you never know when it is raining and never use condensation. Point, Matched. xDOwl, your point is a little futile here... Rain might lag your computer, but that's not really our issue. A lot of people find airbending lags them, but we're not going to remove the entire element to help those guys out a little, because it's more important to be canon than lag-effective, and because those guys are a small minority.
(If airbending does lag you, a good way to fix this is to change the particles in the config! )
When you disable rain in optifine, it states that you will still hear the sound and see the splash particles on the ground. And also if you are saying that the "lag" you get caused by rain would be the same as a multishot fireball, i would be lead to believe you are mistaken. Check your privilageIf you turned off the rain, then you never know when it is raining and never use condensation. Point, Matched. xD
And if lag really wasn't a factor then why haven't there been multishot fireblasts/fireballs created? I mean, that sure is a heck of a lot more common and cannon then multishot watermanipulation, and I am pretty sure the problem isn't that it would be too hard to code, you could just throw in some fire charges and we would be happy, derp.
I get more lag from firebending than I do from rainRain. Is. Laggy. For. Everyone.
Owl most likely will not give up.so is this disagreement over?
XDOwl most likely will not give up.
Now you're kinda antagonizing him.*waits for owl's next invalid arguement*
You're correct, it's not a Barrel shaped object used for firing metal/stone projectiles.If you turned off the rain, then you never know when it is raining and never use condensation. Point, Matched. xD
And if lag really wasn't a factor then why haven't there been multishot fireblasts/fireballs created? I mean, that sure is a heck of a lot more common and CANNON then multishot watermanipulation, and I am pretty sure the problem isn't that it would be too hard to code, you could just throw in some fire charges and we would be happy, derp.