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Improvements to combustion.

Do you want to see combustion improved?


  • Total voters
    7
  • Poll closed .

Shadowx329

Verified Member
Boom boom.jpg Boom boom.jpg Combustion has and will always be my favorite form of fire bending. Mainly because of its very high destructive ability and lethality. I was very happy when I saw combustion added to the plugin, but there are ways I think that the move could improve and grow.

1. Combustion itself could possibly be its own bending form instead of it being tied to fire.It could be (Ex.) /bending choose combustion. This would make the bending form of combustion pretty fair and wouldn't make firebending completely over powered by adding all these moves.It would also keep the bending form of combustion just like it is in the show and not everyone would be able to use it, you would either choose fire or combustion,instead of a combination of both of them in the same moveset.

2. The moves I had in mind for a combustion only class include roughly 5 moves,2 attack and 2 abilitys,and one passive,The attack moves would be combustion and lunge.The abilitys would be heatcontrol and sprint,and the passive would be slightly reduced fall. Il go over what each move does below.


The attack move-Combustion

Combustion should be somewhat spamable, In both the shows combustion was used in highly rapid succession and very quit intervals,which made it pretty formidable. To use the ability the combustion bender holds shift and will get a charge time,during day this charge time is roughly 1 second and at night 1.5 seconds.Once the charge time is up they will have a very small particle effect indicating that the move is ready to fire,this particle effect should be a small amount of torch particle effects so it wont completely block their view and aim for their shot. When the combustion bender releases their move it will quickly travel in the direction they were looking at,What the move should look like is a highly compact line of white particle effects that move straight in a single file line, Every 10 blocks or so a pop sound can be heard and a small little ring of torch particle effects will then circle the combustion and then vanish, if it goes up to 20 blocks for example the same thing happens, a small ring appears than quickly vanishes at the 20 block mark and the pop sound can be heard. This move will move quite fast but not so fast that the bender on the opposite end of the attack cant react in time. every 10 or so blocks it moves it gains more power and momentum, so the longer it travels the more damage it does. Also combustion Is somewhat buggy and you can easily miss your target in this version. Ive actually been hit right in the face with the move and absolutely nothing happened. Continuing, Once the combustion reaches its target or the ground it causes a explosion, which damages terrain or anything that's close enough to the initial explosion,the explosion should look like a bunch of TNT particles/ the way a charged fireblast works but more TNT added for every 10 blocks and should do more damage. and the ground should get some damage. up close this effect is very weak,far away its harder to hit your target but it does more damage, also it should leave a small patch of fire at the explosion site.


Now im not going to say this is powerful because I will now start talking about its weaknesses, It should harm the combustion bender heavily if they use the ability way to close on a target and or they shoot themselves/ the ground under them, it will blow themselves up essentially. Also if they charge the ability then get hit in the charging time period via melee or bending. it ends up blowing up in their face heavily damaging or even killing themselves. Although this would probably be suicide for any melee attackers who decide to do this. This move is best used at a distance and is somewhat like sniping, although if you miss your target head on, the explosion after it hits may harm them. This move however shouldn't be used upclose. as I have stated the side effects and what happens. It can be blocked via walls, strictly defensive moves only like raiseearth,airshield,Surge in wall form,and fire shield via click. The move cannot pass through or under water and has a longer charge time if attempted in water. It can be intercepted through the basic attack moves and if they attack move hits the combustion right as it leaves the bender it will explode in their face causing damage to the combustion bender. Air moves should be most effective against combustion benders, airbenders can send the after explosion into a different direction by blowing air moves into it such as airblast,airburst,airswipe. taking the explosion away from themselves and into a different direction. If the airbender airshields then gets hit by this attack is wont just stop and vanish like fireblast. It will explode but the explosion will be shot out in a random direction and wont enter the airshield, keeping the airbender safe. How raiseearth and surge in wall for block it are pretty basic and you get the point. Fireshield will block it via the clicking form and when it hits the fireshield it does something similar to airshield and sends the explosion off into a different direction,leaving the firebender unharmed, But if it hits close to their feet without making contact with the shield it ends up blowing up and harming the firebender.


If the combustion bender has their move fully charged then gets hit through a melee attack,fire damage,bending attack. This wont cause the same devastating effect as if they were charging it.they can still aim then fire the move.They will only explode themselves if they get hit during their charge time.

If you think this form of bending is interesting and would like to see me list the rest of the moves/ explain something I left out or ask me a question feel free to do so. If you guys seem to like this bending form I will post the rest of the moves.
 

Migsel

Verified Member
I think if they get hit during the charge time then they should just recharge again but I like this idea :)
 

Shadowx329

Verified Member
Thanks,just trying to think of ways to make this more fair for the person fighting the combustion bender. Getting hit during the charge time could be somewhat fair,also getting hit during this period would be kinda hard because it should take only 1 second to fully charge at day,and 1.5 at night. But your suggestion is good,Il try and think of other ways to keep the fight fair if I can.
 

Chen

Verified Member
So if you're a combustion bender you wouldn't be able to Firebend? If so I don't think it should be like that as in book 3 P'Li was still able to Firebend despite being a combustion bender.
 

Shadowx329

Verified Member
Still my idea needs some refining,i think some moves would still be usable but not all of them,the combustion attack alone would be pretty useful and devastating. Fireblast would still be in the combustion benders arsenal since its a firebenders main attack. I have more moves that would be added to the combustion bending. One idea I have is a melee attack that is activated through punching a target. Im trying to prevent this form of bending from getting to much power. Another thing,combustion benders rarely use their normal firebending abilitys,they mainly spam combustion as their attack.
 

Shadowx329

Verified Member
Im still somewhat new to forums and posting,so this may seem slightly amature. The melee idea I had for combustion would be "Hard strike" It does a very hard melee strike to a entity doing medium damage and slight knockback, also it could possibly give a slowness effect for a very short time which would allow the combustion bender to retreat to a safer distance before attacking again.
 

Chen

Verified Member
Well I think who can Firebend/Combustion bend etc. is down to the Server owner, if they don't want people to Combustion bend they can remove remove the perms, so if more combustion abilities were added I don't think a separate bending should be added.
 

Immallama

Verified Member
Combustion definitely shouldn't be it's own element simply because it isn't. Combustion is part of fire.
 

Shadowx329

Verified Member
No doubt this would be down to a servers owner, But mixing it with regular firebending feels as if your giving firebending way to much power, also I feel as if the owner would be more ok with combustion if it were its own bending form,it would have its own moves and would seem less of a Powerful thing if it had its own weak and strong points,instead of smooshing them in with fires.
 

Shadowx329

Verified Member
Your ideas are good, combustion a part of fire, but I rarely see combustion benders using normal firebending abilitys.
 

Immallama

Verified Member
No doubt this would be down to a servers owner, But mixing it with regular firebending feels as if your giving firebending way to much power, also I feel as if the owner would be more ok with combustion if it were its own bending form,it would have its own moves and would seem less of a Powerful thing if it had its own weak and strong points,instead of smooshing them in with fires.
Well if it's up to the server owner I'm fine with that.
 

AlexTheCoder

Staff member
Plugin Developer
Verified Member
Server owners choose what abilities any player can use. Combustion will most likely not become its own element because it simply isn't. It is a sub-element of firebending.
 

Shadowx329

Verified Member
Could there atleast be improvements to combustion itself then? The move itself is really wonky and off balance, You can get hit right in the face with the move and nothing actually happens.
 

Gamzee

God Tier Member
Verified Member
I think that if you are hit with EarthBlast or have your chi blocked and try to use Combustion within one second of being hit with the EarthBlast or while your chi is blocked the move just blows up in your face.
Could there atleast be improvements to combustion itself then? The move itself is really wonky and off balance, You can get hit right in the face with the move and nothing actually happens.
Combustion isn't too op since it has a REALLY long cooldown.
 

Shadowx329

Verified Member
Its not as powerful as it should be,about every 30-40 seconds you can blast 1. It moves really slow as well,you also need to hit the targets feet. But earthblast and chiblocking would be great ideas to stop combustion benders.
 

Shadowx329

Verified Member
Well I don't know if chiblocking would be a great idea,its a melee attack and I don't know if you would like to stand that close to the explosion.
 

Shadowx329

Verified Member
There could possibly be a 1-2 second delay before the combustion explodes in their face allowing the chiblocker time to get out of the blast.
 

Gamzee

God Tier Member
Verified Member
There could possibly be a 1-2 second delay before the combustion explodes in their face allowing the chiblocker time to get out of the blast.
Yes! It would be cool if in 1.8 they could somehow use the guardian's laser instead of the firework particles. It should move faster also.
 
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