Shadowx329
Verified Member
Combustion has and will always be my favorite form of fire bending. Mainly because of its very high destructive ability and lethality. I was very happy when I saw combustion added to the plugin, but there are ways I think that the move could improve and grow.
1. Combustion itself could possibly be its own bending form instead of it being tied to fire.It could be (Ex.) /bending choose combustion. This would make the bending form of combustion pretty fair and wouldn't make firebending completely over powered by adding all these moves.It would also keep the bending form of combustion just like it is in the show and not everyone would be able to use it, you would either choose fire or combustion,instead of a combination of both of them in the same moveset.
2. The moves I had in mind for a combustion only class include roughly 5 moves,2 attack and 2 abilitys,and one passive,The attack moves would be combustion and lunge.The abilitys would be heatcontrol and sprint,and the passive would be slightly reduced fall. Il go over what each move does below.
The attack move-Combustion
Combustion should be somewhat spamable, In both the shows combustion was used in highly rapid succession and very quit intervals,which made it pretty formidable. To use the ability the combustion bender holds shift and will get a charge time,during day this charge time is roughly 1 second and at night 1.5 seconds.Once the charge time is up they will have a very small particle effect indicating that the move is ready to fire,this particle effect should be a small amount of torch particle effects so it wont completely block their view and aim for their shot. When the combustion bender releases their move it will quickly travel in the direction they were looking at,What the move should look like is a highly compact line of white particle effects that move straight in a single file line, Every 10 blocks or so a pop sound can be heard and a small little ring of torch particle effects will then circle the combustion and then vanish, if it goes up to 20 blocks for example the same thing happens, a small ring appears than quickly vanishes at the 20 block mark and the pop sound can be heard. This move will move quite fast but not so fast that the bender on the opposite end of the attack cant react in time. every 10 or so blocks it moves it gains more power and momentum, so the longer it travels the more damage it does. Also combustion Is somewhat buggy and you can easily miss your target in this version. Ive actually been hit right in the face with the move and absolutely nothing happened. Continuing, Once the combustion reaches its target or the ground it causes a explosion, which damages terrain or anything that's close enough to the initial explosion,the explosion should look like a bunch of TNT particles/ the way a charged fireblast works but more TNT added for every 10 blocks and should do more damage. and the ground should get some damage. up close this effect is very weak,far away its harder to hit your target but it does more damage, also it should leave a small patch of fire at the explosion site.
Now im not going to say this is powerful because I will now start talking about its weaknesses, It should harm the combustion bender heavily if they use the ability way to close on a target and or they shoot themselves/ the ground under them, it will blow themselves up essentially. Also if they charge the ability then get hit in the charging time period via melee or bending. it ends up blowing up in their face heavily damaging or even killing themselves. Although this would probably be suicide for any melee attackers who decide to do this. This move is best used at a distance and is somewhat like sniping, although if you miss your target head on, the explosion after it hits may harm them. This move however shouldn't be used upclose. as I have stated the side effects and what happens. It can be blocked via walls, strictly defensive moves only like raiseearth,airshield,Surge in wall form,and fire shield via click. The move cannot pass through or under water and has a longer charge time if attempted in water. It can be intercepted through the basic attack moves and if they attack move hits the combustion right as it leaves the bender it will explode in their face causing damage to the combustion bender. Air moves should be most effective against combustion benders, airbenders can send the after explosion into a different direction by blowing air moves into it such as airblast,airburst,airswipe. taking the explosion away from themselves and into a different direction. If the airbender airshields then gets hit by this attack is wont just stop and vanish like fireblast. It will explode but the explosion will be shot out in a random direction and wont enter the airshield, keeping the airbender safe. How raiseearth and surge in wall for block it are pretty basic and you get the point. Fireshield will block it via the clicking form and when it hits the fireshield it does something similar to airshield and sends the explosion off into a different direction,leaving the firebender unharmed, But if it hits close to their feet without making contact with the shield it ends up blowing up and harming the firebender.
If the combustion bender has their move fully charged then gets hit through a melee attack,fire damage,bending attack. This wont cause the same devastating effect as if they were charging it.they can still aim then fire the move.They will only explode themselves if they get hit during their charge time.
If you think this form of bending is interesting and would like to see me list the rest of the moves/ explain something I left out or ask me a question feel free to do so. If you guys seem to like this bending form I will post the rest of the moves.
1. Combustion itself could possibly be its own bending form instead of it being tied to fire.It could be (Ex.) /bending choose combustion. This would make the bending form of combustion pretty fair and wouldn't make firebending completely over powered by adding all these moves.It would also keep the bending form of combustion just like it is in the show and not everyone would be able to use it, you would either choose fire or combustion,instead of a combination of both of them in the same moveset.
2. The moves I had in mind for a combustion only class include roughly 5 moves,2 attack and 2 abilitys,and one passive,The attack moves would be combustion and lunge.The abilitys would be heatcontrol and sprint,and the passive would be slightly reduced fall. Il go over what each move does below.
The attack move-Combustion
Combustion should be somewhat spamable, In both the shows combustion was used in highly rapid succession and very quit intervals,which made it pretty formidable. To use the ability the combustion bender holds shift and will get a charge time,during day this charge time is roughly 1 second and at night 1.5 seconds.Once the charge time is up they will have a very small particle effect indicating that the move is ready to fire,this particle effect should be a small amount of torch particle effects so it wont completely block their view and aim for their shot. When the combustion bender releases their move it will quickly travel in the direction they were looking at,What the move should look like is a highly compact line of white particle effects that move straight in a single file line, Every 10 blocks or so a pop sound can be heard and a small little ring of torch particle effects will then circle the combustion and then vanish, if it goes up to 20 blocks for example the same thing happens, a small ring appears than quickly vanishes at the 20 block mark and the pop sound can be heard. This move will move quite fast but not so fast that the bender on the opposite end of the attack cant react in time. every 10 or so blocks it moves it gains more power and momentum, so the longer it travels the more damage it does. Also combustion Is somewhat buggy and you can easily miss your target in this version. Ive actually been hit right in the face with the move and absolutely nothing happened. Continuing, Once the combustion reaches its target or the ground it causes a explosion, which damages terrain or anything that's close enough to the initial explosion,the explosion should look like a bunch of TNT particles/ the way a charged fireblast works but more TNT added for every 10 blocks and should do more damage. and the ground should get some damage. up close this effect is very weak,far away its harder to hit your target but it does more damage, also it should leave a small patch of fire at the explosion site.
Now im not going to say this is powerful because I will now start talking about its weaknesses, It should harm the combustion bender heavily if they use the ability way to close on a target and or they shoot themselves/ the ground under them, it will blow themselves up essentially. Also if they charge the ability then get hit in the charging time period via melee or bending. it ends up blowing up in their face heavily damaging or even killing themselves. Although this would probably be suicide for any melee attackers who decide to do this. This move is best used at a distance and is somewhat like sniping, although if you miss your target head on, the explosion after it hits may harm them. This move however shouldn't be used upclose. as I have stated the side effects and what happens. It can be blocked via walls, strictly defensive moves only like raiseearth,airshield,Surge in wall form,and fire shield via click. The move cannot pass through or under water and has a longer charge time if attempted in water. It can be intercepted through the basic attack moves and if they attack move hits the combustion right as it leaves the bender it will explode in their face causing damage to the combustion bender. Air moves should be most effective against combustion benders, airbenders can send the after explosion into a different direction by blowing air moves into it such as airblast,airburst,airswipe. taking the explosion away from themselves and into a different direction. If the airbender airshields then gets hit by this attack is wont just stop and vanish like fireblast. It will explode but the explosion will be shot out in a random direction and wont enter the airshield, keeping the airbender safe. How raiseearth and surge in wall for block it are pretty basic and you get the point. Fireshield will block it via the clicking form and when it hits the fireshield it does something similar to airshield and sends the explosion off into a different direction,leaving the firebender unharmed, But if it hits close to their feet without making contact with the shield it ends up blowing up and harming the firebender.
If the combustion bender has their move fully charged then gets hit through a melee attack,fire damage,bending attack. This wont cause the same devastating effect as if they were charging it.they can still aim then fire the move.They will only explode themselves if they get hit during their charge time.
If you think this form of bending is interesting and would like to see me list the rest of the moves/ explain something I left out or ask me a question feel free to do so. If you guys seem to like this bending form I will post the rest of the moves.