CookieTheSlapper
Verified Member
Hey! So I've been making new moves, heres a list of them:
Avatar State (a not so overpowered one)
Lava Line
Lava Burst
Water Whip
Water Lock
And the thing Katara did when she made the rain stop (dont know a name for it
I have all of the particles figured out, but I need help from a coder with making it do damage, or having it to do anything with the bending plugin.
Here's the look of the moves & the code. (i apology in advance for my coding, this is my first day ever coding xD)
1.function main(){2.for(var count =0; count <5; count++){3. particle.sphere(particle.particles.DRIP_WATER, me.getTargetBlock(null,50).getLocation(),3);4.}5.}6.
1.function main(){2.for(var count =0; count <2; count++){3. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),2);4. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),3);5. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),4);6. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),5);7. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),6);8. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),7);9. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),8);10. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),9);11. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),10);12.}13.}14.
1.function main(){2.for(var count =0; count <5; count++){3. particle.line(particle.particles.LAVA, me.getLocation(), me.getTargetBlock(null,50).getLocation());4.}5.}6.
1.function main(){2.for(var count =0; count <2; count++){3. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),2);4. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),3);5. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),4);6. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),5);7. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),6);8. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),7);9. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),8);10. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),9);11. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),10);12.}13.}14.
If you can see it in the photo, it says "You have enabled Avatar State!" upon entering Avatar State.
1.function main(){2. me.sendMessage('You have enabled Avatar State!');3.for(var count =0; count <3; count++){4. particle.sphere(particle.particles.WITCH_MAGIC, me.getLocation(),5);5. particle.sphere(particle.particles.MAGIC_CRIT, me.getLocation(),5);6.}7. me.addPotionEffect(newPotionEffect(PotionEffectType.SPEED,600,1));8. me.addPotionEffect(newPotionEffect(PotionEffectType.SATURATION,600,1));9. me.addPotionEffect(newPotionEffect(PotionEffectType.REGENERATION,200,2));10. me.addPotionEffect(newPotionEffect(PotionEffectType.DAMAGE_RESISTANCE,600,2));11. me.addPotionEffect(newPotionEffect(PotionEffectType.JUMP,600,2));12. me.addPotionEffect(newPotionEffect(PotionEffectType.INCREASE_DAMAGE,600,3));13.}14.
1.function main(){2.for(var count =0; count <20; count++){3. particle.line(particle.particles.DRIP_WATER, me.getLocation(), me.getTargetBlock(null,50).getLocation());4.}5.}6.
And thats it! If you know how to solve my issue, please help!
Avatar State (a not so overpowered one)
Lava Line
Lava Burst
Water Whip
Water Lock
And the thing Katara did when she made the rain stop (dont know a name for it
I have all of the particles figured out, but I need help from a coder with making it do damage, or having it to do anything with the bending plugin.
Here's the look of the moves & the code. (i apology in advance for my coding, this is my first day ever coding xD)
1.function main(){2.for(var count =0; count <5; count++){3. particle.sphere(particle.particles.DRIP_WATER, me.getTargetBlock(null,50).getLocation(),3);4.}5.}6.
1.function main(){2.for(var count =0; count <2; count++){3. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),2);4. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),3);5. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),4);6. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),5);7. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),6);8. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),7);9. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),8);10. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),9);11. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),10);12.}13.}14.
1.function main(){2.for(var count =0; count <5; count++){3. particle.line(particle.particles.LAVA, me.getLocation(), me.getTargetBlock(null,50).getLocation());4.}5.}6.
1.function main(){2.for(var count =0; count <2; count++){3. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),2);4. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),3);5. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),4);6. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),5);7. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),6);8. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),7);9. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),8);10. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),9);11. particle.sphere(particle.particles.DRIP_WATER, me.getLocation(),10);12.}13.}14.
1.function main(){2. me.sendMessage('You have enabled Avatar State!');3.for(var count =0; count <3; count++){4. particle.sphere(particle.particles.WITCH_MAGIC, me.getLocation(),5);5. particle.sphere(particle.particles.MAGIC_CRIT, me.getLocation(),5);6.}7. me.addPotionEffect(newPotionEffect(PotionEffectType.SPEED,600,1));8. me.addPotionEffect(newPotionEffect(PotionEffectType.SATURATION,600,1));9. me.addPotionEffect(newPotionEffect(PotionEffectType.REGENERATION,200,2));10. me.addPotionEffect(newPotionEffect(PotionEffectType.DAMAGE_RESISTANCE,600,2));11. me.addPotionEffect(newPotionEffect(PotionEffectType.JUMP,600,2));12. me.addPotionEffect(newPotionEffect(PotionEffectType.INCREASE_DAMAGE,600,3));13.}14.
1.function main(){2.for(var count =0; count <20; count++){3. particle.line(particle.particles.DRIP_WATER, me.getLocation(), me.getTargetBlock(null,50).getLocation());4.}5.}6.