owlcool
Verified Member
Elements: Spirit, Fire
Spirit Changes: If someone is killed by a spirit, then the player should get a certain amount of damage that you can't heal after you respawn. That is, You can't heal it Yourself unless you are a Fire Shaman.The damage would be 1-5 hearts, and would be random whenever it would be 1 heart, or 5 hearts, with each half heart of damage more being rarer and rarer, it should cap at 5 hearts. This should also be possible to be turned off in a 50 by 50 block area, so that arena's don't have this as a worry.
Fire Changes: A move would be added called SpiritFlames(Perhaps spiritbending is a effect for fire AND water)
that when you tap shift on another entity, in your chat you would see the entities potion effects, how many seconds the potion effect has left, if the potion effect is from a beacon, and etc. There would be another use to this also. The spirit shaman would need a water bottle(Bear with me, Korra was halfway submerged in water and she was not being healed by waterbenders), and if you have the water bottle in the SpiritFlames slot, you can cure the bender of those few hearts, although it would consume the bottle in entirety. (Should have something like steam particles around you and the person after that, like the particles in the nether that you see if you try to place water from a bucket down)
Spirit Changes: If someone is killed by a spirit, then the player should get a certain amount of damage that you can't heal after you respawn. That is, You can't heal it Yourself unless you are a Fire Shaman.The damage would be 1-5 hearts, and would be random whenever it would be 1 heart, or 5 hearts, with each half heart of damage more being rarer and rarer, it should cap at 5 hearts. This should also be possible to be turned off in a 50 by 50 block area, so that arena's don't have this as a worry.
Fire Changes: A move would be added called SpiritFlames(Perhaps spiritbending is a effect for fire AND water)
that when you tap shift on another entity, in your chat you would see the entities potion effects, how many seconds the potion effect has left, if the potion effect is from a beacon, and etc. There would be another use to this also. The spirit shaman would need a water bottle(Bear with me, Korra was halfway submerged in water and she was not being healed by waterbenders), and if you have the water bottle in the SpiritFlames slot, you can cure the bender of those few hearts, although it would consume the bottle in entirety. (Should have something like steam particles around you and the person after that, like the particles in the nether that you see if you try to place water from a bucket down)
Last edited: