Unionjackjz1
Verified Member
I do realize this could completely affect the balance of the plugin, but I think with editing some moves, it might help it out.
In the show 'Avatar: The Last Airbender' there is a WHOLE lot of air bending, as Aang is an airbender at soul. He never 'hits' the other person with air. The air pushed the other person back, and the real damage is them hitting a wall. So, with air, if they hit a wall, damage is taken.
ALSO, Air can be used (in the avatar state) to destroy earth. And the earth could be thrown at someone. In the final episode of Avatar, the earth pillars is a great area to throw some earth around with air. I brought that episode up also because when Aang pushes Fire Lord (Tyrant Whats His Name) with air bending, he gets pushed back into many pillars, breaking the earth, hurting the Fire Lord.
Air is defensive, not offensive. No air move really does damage. Suffocate is one of the only moves I can think of that does damage.
Air benders do the effect, and rely on the cause.
Please take this into consideration, as it could do 1 of two things - Balance out the plugin even more, or destroy the balance made.
vs10.jpg - No damage is taken by air, his arms are being stretched out as they are on the floor, causing damage to him.
EDIT - After reading the comments here I realize that this would be overdoing everything. We need a system where if someone hits a wall, that does damage, while the move still does damage. We would also need moves like this (Stolen from @coastyo )
https://31.media.tumblr.com/tumblr_m5gt91dRGA1rnqfaho1_400.gif
In the show 'Avatar: The Last Airbender' there is a WHOLE lot of air bending, as Aang is an airbender at soul. He never 'hits' the other person with air. The air pushed the other person back, and the real damage is them hitting a wall. So, with air, if they hit a wall, damage is taken.
ALSO, Air can be used (in the avatar state) to destroy earth. And the earth could be thrown at someone. In the final episode of Avatar, the earth pillars is a great area to throw some earth around with air. I brought that episode up also because when Aang pushes Fire Lord (Tyrant Whats His Name) with air bending, he gets pushed back into many pillars, breaking the earth, hurting the Fire Lord.
Air is defensive, not offensive. No air move really does damage. Suffocate is one of the only moves I can think of that does damage.
Air benders do the effect, and rely on the cause.
Please take this into consideration, as it could do 1 of two things - Balance out the plugin even more, or destroy the balance made.
vs10.jpg - No damage is taken by air, his arms are being stretched out as they are on the floor, causing damage to him.
EDIT - After reading the comments here I realize that this would be overdoing everything. We need a system where if someone hits a wall, that does damage, while the move still does damage. We would also need moves like this (Stolen from @coastyo )
https://31.media.tumblr.com/tumblr_m5gt91dRGA1rnqfaho1_400.gif
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