likeapig
Verified Member
For Waterbenders:
Left click on a bendable block, then hold shift to create long water tentacles on either side of you. Think Ming Hua. Kind of like the torrent whip but wiggling around like the octoform arms. You can release shift and the arms will stay, however no other moves can be used and the move must stay selected in the hotbar. Tapping shift will turn the ends into ice. Left clicking while water will make it hit a target up to 10 blocks away doing damage and knockback. With ice it shoots out a block of ice which does small amount of damage and encases the target in a 2x1 cuboid of ice. It can hit away arrows similar to octopusform.
While doing it maybe movement speed is decreased, slower than walking but faster than sprinting. Under the moon the range and damage is increased. The water arm should do the same knockback as watermanipulation and 2.5 hearts of damage. After hitting there is a 3 second cool down before you can hit a target again. The ice arm should do 0.5 hearts of damage and 1 block knockback.
Left click on a bendable block, then hold shift to create long water tentacles on either side of you. Think Ming Hua. Kind of like the torrent whip but wiggling around like the octoform arms. You can release shift and the arms will stay, however no other moves can be used and the move must stay selected in the hotbar. Tapping shift will turn the ends into ice. Left clicking while water will make it hit a target up to 10 blocks away doing damage and knockback. With ice it shoots out a block of ice which does small amount of damage and encases the target in a 2x1 cuboid of ice. It can hit away arrows similar to octopusform.
While doing it maybe movement speed is decreased, slower than walking but faster than sprinting. Under the moon the range and damage is increased. The water arm should do the same knockback as watermanipulation and 2.5 hearts of damage. After hitting there is a 3 second cool down before you can hit a target again. The ice arm should do 0.5 hearts of damage and 1 block knockback.