Well, we all think bloodbending is way to op.(almost everyone ;c)
That's why I thought about some changes. Here's what I came up with:
1. Throwing:
In the series, we never saw a blood bending throwing someone from out of nowhere. They always "swept" them away. That's what I suggest. When you shift, you can control someone. By clicking, you can move some for X seconds. When clicking and making a sweeping motion with your mouse (like airsweep) you can "sweep" them away.
2. Bending:
This is quite simple, when you click with a simple ability (blaze, icespike(blast), airblast, earthblast, rapidpunch) there is a chance of X% of performing that ability successfully. By default, it would be quite low.
3. Duration:
I don't think this is already in the config, but after X seconds, you won't be able to blood bend anymore and a coold0wn will start.
That's it! Tnx for reading
- Finn
That's why I thought about some changes. Here's what I came up with:
1. Throwing:
In the series, we never saw a blood bending throwing someone from out of nowhere. They always "swept" them away. That's what I suggest. When you shift, you can control someone. By clicking, you can move some for X seconds. When clicking and making a sweeping motion with your mouse (like airsweep) you can "sweep" them away.
2. Bending:
This is quite simple, when you click with a simple ability (blaze, icespike(blast), airblast, earthblast, rapidpunch) there is a chance of X% of performing that ability successfully. By default, it would be quite low.
3. Duration:
I don't think this is already in the config, but after X seconds, you won't be able to blood bend anymore and a coold0wn will start.
That's it! Tnx for reading
- Finn