So as most of you know a common waterbender strategy is to repeatedly trap players in ice using torrent. This ice only goes away (to my knowledge) once the waterbending is far enough away. So if you are an earth/air/water bender you are just stuck there unless you can dig your way out (which you can not do in some arenas). And if you do manage to get out, they just freeze you again. This is extremely annoying and cheap when they use OctopusForm on the trapped players. It takes away from the joy of bending and I have a few suggestions to cut down its spamness.
IceRevert
Suggestion: After a certain amount of time (in config) the ice created by Torrent or Surge disappears. A good default time would be fifteen or thirty seconds. This could be changed in the config as "IceRevert: <time>" This would stop players from trapping players for long periods.
IceLimit
Suggestion: A waterbender can only have a certain number of Torrent Ice Spheres. Once the limit is reached the oldest sphere vanishes. This could be saved in the config as "IceLimit: <Max Ice Sphere #>. I believe this would stop waterbenders from ruining an area by creating Ice Spheres everywhere, also stopping them from trapping people under a huge amount of consecutively created Ice Spheres.
Both of these options could reduce the cheap/boring strategy. Thanks for reading and if you have any changes/additions to the idea please post it in a comment.
IceRevert
Suggestion: After a certain amount of time (in config) the ice created by Torrent or Surge disappears. A good default time would be fifteen or thirty seconds. This could be changed in the config as "IceRevert: <time>" This would stop players from trapping players for long periods.
IceLimit
Suggestion: A waterbender can only have a certain number of Torrent Ice Spheres. Once the limit is reached the oldest sphere vanishes. This could be saved in the config as "IceLimit: <Max Ice Sphere #>. I believe this would stop waterbenders from ruining an area by creating Ice Spheres everywhere, also stopping them from trapping people under a huge amount of consecutively created Ice Spheres.
Both of these options could reduce the cheap/boring strategy. Thanks for reading and if you have any changes/additions to the idea please post it in a comment.
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