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Poison Effects [WATER] (Waterbending)

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Hero

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I think waterbenders should be able to bottle-bend poison potions since they do contain water. To prevent from being OP, it has to be slow acting poison. (Glowstone version)

To activate this "move", you simply put a poison potion on the move you want effected.
Ex. I want to poison my opponent, I put my poison on torrent slot/hotbar and hit them with torrent.

It would leave just the bottle like normal.
 
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I think waterbenders should be able to bottle-bend poison potions since they do contain water.

To activate this "move", you simply put a poison potion on the move you want effected.
Ex. I want to poison my opponent, I put my poison on torrent slot/hotbar and hit them with torrent.

It would leave just the bottle like normal.
Yes, they contain water, but I don't this would work out well. Anyway, poison isn't all water, there are certain poisons that dont contain water, and if they do it's a low concentration to prevent dilution.
 
Yes, they contain water, but I don't this would work out well. Anyway, poison isn't all water, there are certain poisons that dont contain water, and if they do it's a low concentration to prevent dilution.
Thats true, but this is just based on mineraft potion mechanics. Im going to edit it to where its the slow acting poison. ;)
 
I think when the water comes back, it would be normal water, and not the potion. Like you can only use spash potions once.
 
It's a nice idea, but it needs some editing. Also, how are the codes supposed to make it look like posioned instead of water??
 
It's a nice idea, but it needs some editing. Also, how are the codes supposed to make it look like posioned instead of water??
I don't think it would; I think it would just look no different but poison upon impact.
 
In the resource Discharge we have those green particles, we can use them with the water to simulate the potions : )
 
In the resource Discharge we have those green particles, we can use them with the water to simulate the potions : )
I don't think the Discharge particles are green, but I think the poison potion effects would suffice.
 
And carrying potions of healing or regen could be used to use "HealingWaters" outside of the water. This of course would only be able to be used on other players/mobs.
 
And carrying potions of healing or regen could be used to use "HealingWaters" outside of the water. This of course would only be able to be used on other players/mobs.
I like the idea I thought the Healing Waters had already but no ;-; It would be very helpful for healing friends
 
And carrying potions of healing or regen could be used to use "HealingWaters" outside of the water. This of course would only be able to be used on other players/mobs.
Good idea. I wonder why they never gave healing waters out of water in any other threads.
 
Getting off track.
For appearance, the water should have the poison potion effect particals. Maybe the water shouldnt come back since its like you "drained" the poison into the person's cut.
 
Getting off track.
For appearance, the water should have the poison potion effect particals. Maybe the water shouldnt come back since its like you "drained" the poison into the person's cut.
Maybe only the water should come back?
 
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